Getaway Driver School

Getaway Driver School

by alterjon
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Getaway Driver School

Rating:
2.6
Released: April 06, 2013
Last updated: April 28, 2013
Developer: alterjon

Tags for Getaway Driver School

Description

Rhythm and Racing Collide in a Furious New Breed of Action!

Barreling down a long-abandoned, disaster-struck bridge, train to become the ultimate pro _Getaway Driver_!

With a straight-forward, 2-button gameplay scheme, and a strong, color-blocking minimalist aesthetic, GDS fuses deceptively simple mechanics with rhythm-timing-based play. Aim for top scores, upgrade unlocks, and achievements!

_GDS is the first game I've ever created, feedback is much appreciated, Hope you have a great time playing it!_

_- Jon_

How to Play

*Mouse*: select menu items.
*Left*: shift to left lane.
*Right*: shift to right lane.

_Rack up the points by crashing through the orange pylons to build up your combo chain!_

_Unlock upgrades in the shop to fuel your mad driving skills!_

Developer Updates

Apr 11, 2013 3:21am

Update v0.17 Release Notes

Hi,
GDS got an update to v0.17 based on feedback. Hereโ€™s a quick rundown of the changes:

Level Design
-changed some of the prop colors to make them more visible and fair at high speeds.
-Additional bonus points for reaching some of the more obscure areas of the levels.

Sounds
-Hitting โ€œQuitโ€ stops both bgm AND the smoking wreck you left behind :)
-Pausing the game stops the engine and tire drift noises.

Visuals
-Tweaked the textures a bit so cables on the bridge sides are more prevalent.
-Additional camera code to smoothen out some of the jittery parts.
-A bit smoother around the edges with 2s anti-aliasing set up.
-Changed Game Over screen tip color to be more visible.
-Whenever crossing in-game checkpoints, a message pops up at the lower-right hand corner.

Comments

0/1000
gamerscul9870 avatar

gamerscul9870

Apr. 11, 2013

1
0

endless? In school? Hhow normal.

alterjon avatar

alterjon

Apr. 09, 2013

1
0

Aw man, no thanks for
not formatting my release notes...

alterjon avatar

alterjon

Apr. 09, 2013

1
0

*v0.16 release notes, part 2 of 2*

*Under the hood*
- _Object pools_: instead of creating/destroying the random level segments, they are now reset and stored into a waiting pool to avoid runtime allocation, and retrieved according to the same original semi-random pattern. Bottom line: same semi-random pattern, smoother in-game experience.

*Tutorial Section*
- Tutorial markers (the black/yellow "danger" things on the ground during tutorials) no longer disappear disappear into thin air once passed thru.

*Unnecessary, but fun stuff*
- Faint camera vignette effect on Game Over screen.
- Updated textures on the unlockable cars (more contrast).

As always, pls feel free to leave feedback/bug reports, and I'll try my darn best to get it right.
Thanks!

-Jon

alterjon avatar

alterjon

Apr. 09, 2013

1
0

GDS Updated!
*v0.16 release notes, part 1 of 2*

*Balance Tweaks*
- Small tweaks on placement of checkpoints for restarting.
- _slightly_ more forgiving collision detection.

*Shop Screen*
- _Car design upgrade_ now starts at level 1 instead of level 0, to be more in-line with the other upgrades. Note: visual change only, should function similarly. If you had a level 1 upgrade in the previous version, it automatically got bumped up to level 2 the first time update v0.16 ran.
- Added visual and audio cues for shop upgrade success/fail.

*In-Game Camera*
- Avoids clipping thru objects. Cam now raises up when hitting obstacles.

rut_1 avatar

rut_1

Apr. 06, 2013

3
1

Surprise surprise! FINALLY - a well made racing game in Unity! LOVED love loved IT! Your 8 months just paid off friend! 5/5 and in my favorites! Highly suggest you impliment the Kong API hi-scores + add buy able Kreds. (I woulda bought the other cars today... I'm much more of a whale than a grinder.) Go for it!

alterjon
alterjon Developer

Thanks for the kind words, especially from a fellow dev! GDS has only been seen by immediate family until today. I'll try to work on the Kong suggestions next!