Stencyl Tutorial 4: Mouse-Based Shooting

Stencyl Tutorial 4: Mouse-Based Shooting

by Abigayl
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Stencyl Tutorial 4: Mouse-Based Shooting

Rating:
3.9
Released: December 17, 2011
Last updated: December 17, 2011
Developer: Abigayl

Tags for Stencyl Tutorial 4: Mouse-Based Shooting

Description

This tutorial goes more in-depth into the avoider made in the first three tutorials (see links in Game News), showing how to add mouse-based shooting and HP.

As always, 100% of revenue goes to charity. Thank you.

How to Play

Click/Space/Enter to advance forward
Hold Shift + Click/Space/Enter to go back
0/1/2 to skip to the start/middle/end
Arrows/WASD to move in the game
Hold shift to slow down in the game
Hold Ctrl or / to speed up in the game
Hold down the left mouse button to fire in the game
Press P to pause the game

FAQ

What is Stencyl Tutorial 4: Mouse-Based Shooting?
Stencyl Tutorial 4: Mouse-Based Shooting is a tutorial-style action game created by Abigayl, demonstrating mouse-based shooting mechanics using the Stencyl game development platform.

Who developed Stencyl Tutorial 4: Mouse-Based Shooting?
The game was developed by Abigayl.

What type of game is Stencyl Tutorial 4: Mouse-Based Shooting?
Stencyl Tutorial 4: Mouse-Based Shooting is an action shooter tutorial game focused on teaching how to implement mouse-based aiming and shooting.

How do you play Stencyl Tutorial 4: Mouse-Based Shooting?
In Stencyl Tutorial 4: Mouse-Based Shooting, you use your mouse to aim and click to shoot, showcasing the core mechanic of mouse-based shooting within the game window.

What is the main feature of Stencyl Tutorial 4: Mouse-Based Shooting?
The main feature of Stencyl Tutorial 4: Mouse-Based Shooting is its demonstration of mouse-controlled shooting mechanics, serving as an educational example for Stencyl users interested in action game development.

Developer Updates

Comments

0/1000
Abigayl avatar

Abigayl

Dec. 17, 2011

85
5

Please rate this comment up if you would like to see more tutorials about Stencyl (and please comment yourself about what you would like me to cover) so that I know what you are interested in seeing. Thank you.

Abigayl
Abigayl Developer

Please read the News Posts for information on changes to the current Stencyl version. I will do my best to keep it updated for all of you :).

ItsFunToLose avatar

ItsFunToLose

Jan. 02, 2012

20
1

Hi Abigayl, I want to start off saying I love your tutorials, they're very helpful.

I have a problem with the way you've coded the HP attribute. I have followed your coding exactly, but bullets subtract 1 or 2 health from enemy targets, and very rarely even 3 HP per bullet. ( and I noticed this problem in your demo as well, its just masked by the large number of bullets, and thus hard to notice if one bullet is doing 1 or 2 damage to a 3 HP target.)

Is there any way to code the HP so that this does not occur? any insight into why this is happening at all?

Recap: I set enemy HP to 10. I code so that if HP > 1 to decrement HP by 1. else kill.
I print the HP value rather than a picture bar. about 40% of the time, One bullet takes enemy from 10 HP to 8 HP. Rest of the time, HP from 10 to 9. Halp.

Abigayl
Abigayl Developer

Aye, you are correct and yes the sheer number makes it so I missed that error. The simplest way to correct it is to add an extra code in the "EnemyMotion" behavior. Just before the "if HP > 1", drag in a kill code (from Actor -> Properties) and change it to say "kill last collided actor". That should work.

netgeneraal avatar

netgeneraal

Dec. 29, 2011

17
1

I would like to know how to make an upgrade system like that you can buy auto shooter.

Abigayl
Abigayl Developer

The next tutorial goes over how to make a powerup, which you should be able to manipulate to change shooting or other things (I suggest using a game attribute for something permanent like that). If you want me to show you how to change it after the tutorial comes out on Saturday, let me know and I can stream it for you (livestream.com/poweredbyflowers).

Abigayl avatar

Abigayl

Jul. 24, 2012

6
0

Thank you all for your ratings! This is now a "legendary" tutorial (over 4.0 with 500+ votes). :)

lukabalen avatar

lukabalen

Jan. 08, 2012

15
1

I would like to see and learn how to make a realistic gun. How to add recoil, gravity to bullets, knockback and other stuff.

Abigayl
Abigayl Developer

Will keep that in mind for future tutorials, but it's a lot more complicated than this, so might be much later to see if I can even simplify it to a tutorial.