GodSpace Galactic Beta
by TheMasonX
GodSpace Galactic Beta
Tags for GodSpace Galactic Beta
Description
As a new God, you are free to do as you please! Fling planets and stars into black holes, spawn anything, and modify everything! Inspire awe in this sequel to 2012's GodSpace; introducing empires, multiple planet/star types, multiple ship types, and the advanced control panel, among other updates.
How to Play
WASD to move, mouse to look, space to move up, control to move down, shift to toggle boost
Tab to open main menu, Q for spawn shortcut, E for the empire menu, R for object editor, T for time control shortcut, U for fullscreen
Left click to use GodPower, Right click to zoom/use secondary GodPower
1/2/3 to select GP category (editors, weapons, physics)
Scroll to select specific GPs
Developer Updates
Posted GodSpace Galactic 2 alpha version 0.13 on Kongregate! Check it out at: http://www.kongregate.com/games/TheMasonX/godspace-galactic-2-alpha
Comments
omegauser32
Dec. 13, 2014
you should add like big battlecruisers destroyers and a ship making power
and maybe a power to make ships get better by "rank" and increase their health and damage
I'll be adding all sorts of new classes of ships and other features in GodSpace Galactic 2, which just got greenlit to be on Steam. You can check out some of the demos here: http://gamejolt.com/games/strategy-sim/godspace-galactic-2/20011/
zachlowery
Jan. 19, 2013
Good game, with great potential! Here are some ideas:
Star creator, planet creator, able to zoom 'into' planets and use more god powers there, more god powers like 'ALIEN ATTACK!!!!'
I'm looking into a way to procedurally generate planet levels, where you'll be able to interact with life more directly! Before that though, I intend to improve the empire system, and a save system is necessary for most of these things. I'll create a star/planet creator that can store a few stars and planets.
zachlowery
Jan. 21, 2013
Here is another suggestion for you:
Maybe you can add a type of merchant-class ship that goes from one planet to the next delivering cargo. You can have small smuggler ships going to planets they are warring with, and giant cruiser merchant ships heading to allied planets with tons of cargo. Maybe you can also add "pirate" ships to attack the merchant ships for their cargo.
That's a great idea! Trade routes are now on my list of things to add tomorrow, as it would really help smooth out the empire system! I'll pm you, when I get them in game. Also, for anyone whose ideas I use, I intend to include you guys in the credits! :D
LPsForMe
Dec. 08, 2013
better is ive you can make it,
we can rename Suns, Planets and moons.
and zoom into them,
there zou can Terraform therse Planets!
tat will be 1 of the EPICST updates :D
That would be awesome! I'm looking into a renaming system, I'll just have to rewrite the save/load system a little first. As far as the zooming into planets thing, I would love to do that, but wouldn't be able to post it on Kongregate due to their 20mb size limit. Perhaps if you guys complained they would change their minds :P As far as terraforming, I would love to do a terraforming system sometime, even if it's only capable in space rather than on the planet.
pmxdburger5505
Nov. 10, 2013
You should try to add like gravity shields so if you add alien NPC's
they won't be able to go to the planet with the shield unless
you let them with a button.
Cool idea! I'm currently working on a multiplayer release, stay tuned! :)