Guy vs The Wicked and Nefarious Land DEMO

Guy vs The Wicked and Nefarious Land DEMO

by TadeuBAS
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Guy vs The Wicked and Nefarious Land DEMO

Rating:
3.1
Released: November 10, 2012
Last updated: November 10, 2012
Developer: TadeuBAS

Tags for Guy vs The Wicked and Nefarious Land DEMO

Description

An ancient evil. A slack-off soldier. A challenge. A wedding. Guide Guy over 5 dreadful dungeons, facing all kinds of bizarre creatures at a maddening pace. All to prove to everyone you are the guy!

How to Play

Mouse and/or Keyboard, you choose.

Comments

0/1000
Dellevi avatar

Dellevi

Nov. 11, 2012

4
0

Humorous references, Check.
Decent game mechanics, Check.
Attention grabbing plot and characters, Check.

Great game. It's fun and offers a decent amount of difficulty. No more time to comment! Must purge more evil!

Furiiku avatar

Furiiku

Nov. 11, 2012

1
0

Trying to use your weapon near a wall always pushes you away from it. This makes it too hard to stay clear of monsters and traps.

rhill avatar

rhill

Nov. 10, 2012

1
0

I like the dialog parts! They are fun and complement very well a really nice game. Good job!

Motgar avatar

Motgar

Nov. 11, 2012

1
0

Nice game, but controls suck. Ctrl+w closes the game tab in chrome

Irasfel avatar

Irasfel

Nov. 11, 2012

2
1

Looks good, plays... not so good after some perusal. Areas are way too small for the amount of monsters, traps, and other crap that clutters up the visual area. You're constantly getting shoved around, half the time into a trap that insta-gibs you, or stunned so something else can just auto-eat your face. Enough with traps that are insta-death, they're too damn hard to see anyway once the mobs are running around. MORE than enough of you bouncing all over the place because you happened to swing somewhere too near a pillar, wall, box, or gods-know-what... annnnnd once again into a trap yay! This is just way, Way, WAY too cluttered up guys. Reduce the amount of mobs of you want multiple waves, reduce the trap damage, increase their visibility in combat situations, and for the love of monkeys ENOUGH with every damn thing bouncing you around the board like some sort of macabre pinball until something squashes you. Fix all that and it'd be a classic.

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