Archetype Defense (Alpha)
by Stroginator
Archetype Defense (Alpha)
Tags for Archetype Defense (Alpha)
Description
Archetype Defense is a tower defense game that allows you to create 6 different towers with 10 customizable module slots. There are currently 96 modules planned, with ~40 implemented as well as 3 ability slots with 1 implemented.
The game currently supports path missions and maze survival.
It's a work in progress, but I wanted to get some feedback. Let me know what you think!
Developer Updates
- Fixed upgrade values
– Towers are MUCH more potent at higher levels
- Some minor balance changes
Comments
stereolab
Jul. 24, 2017
Please make the game bigger. It's not nearly large enough.
Done.
Zeitgeistual
Jul. 24, 2017
redo your targeting routine.
Which targeting routine? If you mean the towers, the is a targeting module that allows you to set priorities. If you mean something else, please elaborate a little more? Thanks
KidA1515
Jul. 26, 2017
Would be nice to see a visual representation of in-game upgrades, like stars. Some bugs that make things unclickable (like the path in the lower right of the main screen), but otherwise good. Triple mount SMGs mulch everything.
I had not thought of that. I'll think something up and implement it. Until then, I've increased the matter cost of dual and triple mount modules to compensate for the double and triple damage potential. Thanks for the comment!
Xerxes_Break_
Jul. 25, 2017
towers also need to only shoot when aiming at enemies. the was it is now, after the first wave, the first shot of each tower always misses, as it is fired while turning
Thanks for the feedback, give me a few days and I'll look in to it. Easy fix.
sirspikey
Jul. 30, 2017
and yeah, it doesn't save... seems to be alot of that going around on Kong right now.
Not saving? You mean tower configurations?