Platformer Factory Beta
by SongWriterDerek
Platformer Factory Beta
Tags for Platformer Factory Beta
Description
PLEASE READ INSTRUCTIONS BEFORE PLAYING OR YOU WILL BE VERY CONFUSED.
How to Play
click the start button.
to test the platformer click play and then you can't work on the platformer again until you die.
use arrow keys to move around a 4 pointed object.
when you press a button an object will appear at that 4 pointed object.
here are the controls
t- circle
space-square
s-side to side moving square
u-up and down moving square
1-stationary enemy
2-side to side moving enemy
3-up and down moving enemy.
to delete and object place your mouse on it and then press delete
Comments
Mousketeer23
Sep. 15, 2011
8 It would really be nice if you had a block that moving blocks and enemies collided with but not the player, so that we can control the behavior of moving things more precisely. It's a really nice concept though, and I would very much like to see you make the game more worthy of the great concept behind it.
Mousketeer23
Sep. 15, 2011
1 You'll need to prevent the sinking of side-to-side blocks and side-to-side enemies, try making it always set the y-speed to 0. 2 I would make the player move along with the moving blocks (either with a behavior or an increased friction for the moving blocks). 3 Up-and-down enemies should as well have their x-speed neutralized and they should stop and turn around before leaving the screen (perhaps if x > a certain number they should begin going up again). 4 I can not summon up-and-down blocks. 5 A white cursor would do better than the black one, which tends to get lost against the blocks and the dark background. 6 I would like to be able to delete with the cursor instead of the mouse (it's a bit more convenient). 7 a button command to return to the editor would be nice, in case the player gets stuck.
lSWATLLAMA
Sep. 11, 2011
Well it seems like you put a lot of work into this! However, the sharing levels API (in my opinion) is extremely hard to implement, especially in Stencyl. Since it's not extremely powerful right now, 3/5 The full version is something I really want to see.
ahmeadows
Sep. 11, 2011
if this is going to be a game for making levels, then the ability to share them would help a lot.