Zero-D
by Shadowspaz
Zero-D
Tags for Zero-D
Description
Play through the growth of an idea in this minimalist game.
Developer Updates
Softened the difficulty curve, and made a couple things more apparent. I figured I might as well post an update, since I did update it. However long ago that mightโve been.
Comments
Cuajinais
Mar. 09, 2014
Nice mechanic. Reminds me a lot of Flow. Controls are good and rotation feels heavy and slow, which is good. But maybe you should change a little the way your "enemy" spawns.
Because I beat the game until the part where the game asks you whether you are sure or not, just by going to the place the game told me they were going to spawn. So maybe you should grant them some seconds of invulnerability.
Their size actually scales as you get farther in. Originally, it was much, much harder (Regardless of knowing where they spawn). Players now reach that difficulty three stages in. But thanks for the feedback! Difficulty is definitely a tricky thing to balance, especially when you get numb to it from playtesting it so often.
wattro
Dec. 30, 2013
oh i see, you just gotta get ahead of him at the start.
Haha, yup. I wanted it to be somewhat difficult, but I discovered some tactics that make it relatively easy to beat. I'm interested to see what people come up with. :)
wattro
Dec. 30, 2013
seems inevitable to fail?