Inside The Pyramid

Inside The Pyramid

by Requios
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Inside The Pyramid

Rating:
3.0
Released: April 12, 2012
Last updated: April 17, 2012
Developer: Requios

Tags for Inside The Pyramid

Description

Step inside the pyramid of Pharaoh Khufu in Egypt. Explore the tombs and solve the puzzles.

How to Play

WSAD = move
Space = jump
E = special action

Shift = sprint
Esc = pause

Developer Updates

Apr 12, 2012 3:29pm

This is the Alpha version. It is not finished yet.

Update 1.1
- Added the second level.

Comments

0/1000
EigerTroll avatar

EigerTroll

Apr. 13, 2012

10
1

Quite good game with good graphics. Obviously it needs a lot more work. I noticed that if you walk into a wall the torch vanishes into the wall and everything goes black. Do not worry about monsters yet, concentrate more on puzzles and the solving of them. I also think that the torch should give a bit more light. Add a few objects to make it more interesting. Also there needs to be an inventory list as I picked up a note but could find no way of reading it. Instead of using the mouse to turn corners and lter the view why not use the numeric keypad so that 8 is straight on 2 is backwards, 4 is move left, 6 is move right, 7 is turn left, 9 is turn right. I will give it a 3 stars for now but I am looking forward to how it develops.

Requios
Requios Developer

Thank you for reviewing. I am aware of the fact that the torch vanishes into the wall. I will try to find a solution for that. Unfortunately, as of yet, I haven't found one. You are right about concentrating more on puzzles now. I have a few ideas and I hope I can implement one of them soon. If you have some ideas as well, feel free to tell me. I will give the torch more light. Just a tad though. I will also add some scenery objects. When I have the time. The puzzle mechanics are the priority now. You picked up a note? That's weird, because I did not make that. Where did you find it? Maybe you meant the collectable? They are there to collect, not to read. Or maybe someone hacked my game already? Who knows... Also, I am not sure the numeric keypad controls will be needed. Maybe laptop users don't have a mouse, but most laptops don't have numeric keypads either. Honestly, I do not see the point. Thanks again for taking the time to review it.

kitteridge avatar

kitteridge

Apr. 12, 2012

7
1

I like the idea, but hope you will add some proper puzzles instead of just having us search for levers.

Requios
Requios Developer

I agree. I will add some other puzzles. Only searching for levers does get boring after a while.

DreadFox avatar

DreadFox

Apr. 13, 2012

6
1

Good start. Needs a bit more variety in the puzzles, and maybe a few scenery objects, etc. for variety, but looking good overrall.

kasvi111 avatar

kasvi111

Apr. 13, 2012

2
0

Great graphics and idea, just needs variety. Please, don't add guns etc. make this more like Amnesia.

raivom avatar

raivom

Apr. 23, 2012

5
1

So this game gets 4/5. Walking the tunels and picking up non understandable pieces is sort of wierd. I think each lvl should have the final dors witch can be opened only if you got all pieces as all pieces would make some little puzzle to put them togather and then on that new item (glued from pieces)would be something like tip to solve door puzzle. Each next lvl should have trickier traps like hidden stones on path on stepping arrows shoots at you or what so ever. Maybe add chance to put red chrest on walls like 1-3 times that would allow players to mark places they have been and same time it would allow you to create longer and complicated multi-level map. That would create great grave robber feeling like Indiana Jonse. And ya glitch with torch is bit amusing.

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