Shape Madness

Shape Madness

by Oub2
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Shape Madness

Rating:
2.6
Released: July 08, 2010
Last updated: July 09, 2010
Developer: Oub2

Tags for Shape Madness

Description

Guide your brave square trough the powerful army of circles, triangles, hexagons and more!

The green square can either give you speed, points or kill some enemies.
 
The red triangle can either make you slower, make you loose points or call a terrible enemy.
 
Please consider that this is my first game ever. I know there are a few mistakes and a lot of things that can be improved, I would be really greatful if you commented any suggestion (or complement).
 
 
Song: pokémon gym

How to Play

Arrows to move, collect the green squares if you can, avoid any other shape.

Developer Updates

Jul 8, 2010 10:48pm

Bad PowerUps included.
New super-enemy included.

Comments

0/1000
The_Big_Bad_Wolf avatar

The_Big_Bad_Wolf

Jul. 10, 2010

4
0

No problem, and thank you for listening to the comments. It's also very understandable how you can't fix the hit detection towards the larger enemies in this game. This can be a hard fix for even some of the best developers depending on the situation. Anyways, I think you did a great job with the update. The giant enemy heading towards the square after hitting the red triangle was great. Good idea! - Keep listening to the people who play your games and add what they say (if you feel they are right) and you can go far. Good game, I hope to see more from you. 5/5

Oub2 avatar

Oub2

Jul. 09, 2010

4
0

Thanks "The Big Bad Wolf", great suggestions and I will be working on them as soon as possible! About the getting near the big shapes problem, I was very upset with this too, but I couldn't fix :(

Altwing avatar

Altwing

Jul. 18, 2010

3
0

Not a bad first try. Here are some suggestions of things you may want to try adding at some point. First, in my opinion, you should have a health bar with maybe 3 hearts or lines on it. No one likes dying after one hit, so I suggest you make it so that a person can survive two hits and die on the third. Secondly, I suggest that you have levels. Level 1 ends at 1,000 points, Level 2 ends at 2,000 points, Level 3 ends at 3,000 points, and so forth. Each level can have a different colored background.

Well, those are my ideas. Good luck!

DannyDaNinja avatar

DannyDaNinja

Jul. 09, 2010

3
0

coolio

P4tr1ck0wNzU avatar

P4tr1ck0wNzU

Jul. 10, 2010

5
1

congrats on ur first game!its awsome and simple and of course addicting 5/5 i hope u continue making games that are addicting and simple like this