BombUniverse

BombUniverse

by Lidfrid
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BombUniverse

Rating:
2.4
Released: August 25, 2013
Last updated: August 25, 2013
Developer: Lidfrid

Tags for BombUniverse

Description

Hard Entry as always!
You have to defuse a Bomb, no matter what. People count on you.

LD27 entry – Theme: 10Seconds

How to Play

Mouse - everything
R - Restart

Comments

0/1000
THEREAPERMICHAEL avatar

THEREAPERMICHAEL

Nov. 13, 2015

0
0

CLICK THE X MULTIPLE TIMES

THEREAPERMICHAEL avatar

THEREAPERMICHAEL

Nov. 13, 2015

0
0

I DID IT
Do THE NUMBER THE YEAR THE BOMB CAME OUT CLICK THE CHECKMARK THEN THE X

Lidfrid avatar

Lidfrid

Aug. 25, 2013

0
0

there's a pattern in the model name. I know this is a tough game, i would improve the little display on the right, so it could give to the player, some sort of info, and hint.
Anyway, every time there's a pattern, i can't tell that pattern here though.
Thanks for the comment :)

asmccormick avatar

asmccormick

Aug. 25, 2013

0
0

I think you've done well with the visuals and the feeling of tension. It's very dark and hard to see, but in a good way. The gameplay is frustrating, though. Every game is different, right? It's randomly selected which actions will trigger the bomb and which will detonate it? That's the way it feels to me. If so, then that's a big problem because the player can't learn anything, and he can't get better at the game. It's just pure luck if he wins or fails; if there's no test of skill, then it's not a game. You could really improve this game if you added some type of logical system behind defusing the bomb. Then, the player would eventually learn your system, and they'd feel good about getting better at the game.