Bunaria

Bunaria

by Kay_Chan
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Bunaria

Rating:
2.0
Released: March 31, 2012
Last updated: March 31, 2012
Developer: Kay_Chan

Tags for Bunaria

Description

Kill or be killed. Destroy the incoming Wolfgar so they can’t destroy your home planet.

Survive 8 waves of attacks from the space wolves. Collect Carrot Plasma to transform your ship and collect Power Surges to shoot faster. *Save Bunaria, be hailed as a hero.*

Bunaria is a crazy top down, sci-fi shooter made by four students attending Vancouver Film School's Game Design program in Canada. We are from class GD22 (2011) and made this game in 8 weeks with Flash.

Project Manager & Programmer - Kay Chan
Project Lead & Game Design & Audio - Zebulon Reynolds
Interface Design & Cinematic - Chryvon Ng
Environmental Art & Level Designer - Mike Cooper

How to Play

Arrow Keys to move.
CTRL to shoot.
Pause button is bottom left during game play.
Sound On/Off is at the bottom right during game play.

Comments

0/1000
fdlman1 avatar

fdlman1

Mar. 31, 2012

2
1

to hard to control 2-5 and yes mouse control will change my vote to 4-5

sirspikey avatar

sirspikey

Mar. 31, 2012

2
1

Change to mouse-aiming and you might have a really good game, but now it's kind of unplayable

kenneth2830 avatar

kenneth2830

Mar. 31, 2012

2
1

That intro guy...I don't even have a clue where to begin. o.O Overall the game is decent. I'd recommend adding in movement with the mouse, it would make movement and actual fighting a bit better. Either that or customizable controls. Good start though.

Kay_Chan
Kay_Chan Developer

Thanks for the feedback :) It was a design decision not to use the mouse, I believe it was to accommodate for laptop users who only have track pads and to give it the old school asteroids feel - it would have been ALOT more easier to program if it was only mouse... But I will certainly consider adding mouse support for future versions. Thanks for playing!

Irasfel avatar

Irasfel

Apr. 02, 2012

1
1

Ye gods umm - yeah you'd better go ahead and consider that heh. As it stands I see what you were TRYING to do, but unfortunately instead you produced something that as Sirspikey puts it so eloquently... just ain't playable at all.