Cless

Cless

by Kabitu
Report a bug
Flag Game
Loading ad...

Cless

Rating:
2.5
Released: November 30, 2013
Last updated: November 30, 2013
Developer: Kabitu

Tags for Cless

Description

This game is currently in alpha development stage, and as such it is far from complete. Bugs are expected.

You control a squad of antivirus programs in an attempt to defend the system from an invading virus. Master strategic turn-based battle to regain control of an infected memory disc.

How to Play

Click on nodes to navigate between them.
Use right mouse button and scroll wheel to operate the camera.

Each node holds a number of bases, and each base is connected to a number of pylons. Capture pylons to win bases, and win all bases to control the entire node.
Summon antivira from any base you control. Control an antivirus by clicking on it, and use the above menu to choose between movement, ranged attack and special ability.
Every square belongs to either you or the virus. For each of the 8 squares around an antivirus that is controlled by you, the antivirus gains 1 attack strength.
The ressource Memory is spend when summoning antivira and using special abilties. You gain 1 point of Memory each turn for each pylon you control.

Comments

0/1000
freeleo avatar

freeleo

Nov. 30, 2013

2
0

great game but a bit complicated

CraftyTurtle avatar

CraftyTurtle

Dec. 01, 2013

1
0

There is a heck of a lot of unnecessary reading to play such a simple game.

bitebooks avatar

bitebooks

Nov. 30, 2013

0
0

pretty good i would make main map a little easier to navigate as the disc gets in the way sometimes

arioth avatar

arioth

Nov. 30, 2013

0
0

It definitely has the making of a good game. I found a bug at the end if you enter then exit the board a couple of times it seems to glitch the game so as you cant play. Also the Ai for the enemy needs improvement as all they seem to do is spam units and don't make much of an obstacle. Also because by leaving the board all units are reset but the captured nodes remain kept making the Ai's taking very easy to beat.

Kabitu
Kabitu Developer

Agreed, the AI is a bit dense as of now. Only a few tactical goals have been defined for it, and defending the nest seems to overrule everything else. Getting the mechanics to work currently has higher priority than balancing difficulty.

oo7_2345 avatar

oo7_2345

Nov. 30, 2013

0
0

ok this game could be good but you need to get the intstructions out of the way because you can't click through them