House Blown Up

House Blown Up

by Intregra
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House Blown Up

Rating:
3.0
Released: July 15, 2016
Last updated: July 18, 2016
Developer: Intregra

Tags for House Blown Up

Description

Bullet hell space pursuit of your furniture!

UPDATE 18.7.2016:
- added lives on screen (can be hidden/shown by pressing L)

Grab your little space vehicle, face the radioactive furniture that you have created and get your house!

Toying with radioactive chemicals is dangerous business.
And what is better place to toy with them than your own house?!
Accidents happen and one happend to YOU.
Mixing your radioactive potions caused your house to literally blow up in the sky.
In the space to be correct.

Warning! May lag in firefox for reasons unknown.

How to Play

Mouse/Arrow keys - Move ship
P - Pause/Unpause
L - Show/Hide Lives

Each time your ship is hit by an enemy bullet or an enemy, you lose a life and release an aftershock.
Aftershock makes your ship fire small bullets in every direction and gains strength as you upgrade Invul time.
Warning! Crashing your ship to a boss will cost you all your lives.

Upgrades

Attack Damage
- each bullet you fire forward causes this much damage to enemies

Shots per sec
- amount of volleys your ship fire per second

Bullets
- amount of bullets your ship fire with each volley

Ship speed - your ship moves this many pixels on screen per second

Invul time
- number of seconds your ship remain invulnerable after it takes a hit
- more upgraded this is, the bigger aftershock your ship causes

Lives
- determines how many hits from enemies can you take before you lose a level
- your lives are shown by color of your ship

Comments

0/1000
zabijaq avatar

zabijaq

Jul. 20, 2016

3
0

OK, I understand you are just starting and you're doing stuff in Phaser framework but my criticism is of gameplay.
Go play few bullet hell games. The thrills comes from barely avoiding bullets. Not from shooting thousands of static boxes or few which shoot.
Background (and stars in your case) should not interfere with gameplay.
Other huge problem are those monsters comming from behind, to kill them fast and not lose focus on rest of foes in front of you, you need to go right to bottom of screen ..... which makes mouse miss the game screen and halt the ship movement.
As a starting point, not bad ... but also, not good enough to be entertaining.
PLEASE go check Boss slayer, Bug slayer, Pixelvader, these are dead simple top down bullet hell games ...... but brilliant.

Intregra
Intregra Developer

Thank you for your opinion. I will check these for sure and if I make sequel (I hope someday I will) there will be definitely more complex enemies and something else to flavour the gameplay. For my future games I will also do a little research of similar successful games before releasing my game and try to improve them. I really appreciate your feedback.

Azraekan avatar

Azraekan

Jul. 23, 2016

3
0

I absolutely love the soundtrack for this game!!! Keep up the good work!!

Fuzzyfsh avatar

Fuzzyfsh

Jul. 16, 2016

2
0

well it was nice, a life counter on screen would be nice and no lv20 boss?

Intregra
Intregra Developer

Thank you for letting me know in the comments. The bug when level 20 was skipped has been fixed. About the lives. You can see how many lives you have by the color of your ship. I wanted to display as little elements on game page as possible.

dgtdgt avatar

dgtdgt

Aug. 07, 2016

2
0

The tags are misleading. This is more of an enemy hell than a bullet hell.

Fuzzyfsh avatar

Fuzzyfsh

Jul. 17, 2016

4
1

ok thanks, too bad i'm color blind, but it's your game

Intregra
Intregra Developer

Thanks for your feedback. Lives have been added on screen and can be shown/hidden by pressing L.

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