v1
by HappyGoth
v1
Tags for v1
Description
I have decided to develop games, so here's the first iteration of my first game.
The end product will be something akin to Chaos Engine, with procedurally generated weapons and environments, possibly going multi-player with Facebook integration.
But these projects have to start somewhere, and if i don't release a game when it becomes playable it will be a project for the rest of time and never see the light of day, so I'll be releasing it in stages as and when I make them.
So keep your eyes open for v2. Which will be unfathomably better than v1.
How to Play
WASD: Move
Mouse: Aim
Click: Fire
P: Pause
Comments
OceanSpud
Feb. 25, 2011
decent start,
A few easily implementable suggestions:
1) hold down mouse = continuous fire
2) have the speed accelerate and decelerate appropriately
3) give it an ending, at five kills say congratulations so at least the gamer has a sense of accomplisment
Not the worst game on here by far,
mobsie666
Feb. 25, 2011
Take it away. Bring it back better. Then I'll rate it. It's only a 1/5 right now. I'd say You've put it up way to early.
master54100
Feb. 25, 2011
so when creating things to fight there are 2 ways to do it, one creature that is as stong as or stronger than the player or lots of not so strong drones, you seem to have found a frustrating middle ground where every enemy fires about the same as the player and has more health than the player.
HappyGoth
Feb. 25, 2011
Thanks for the comment.
The click to fire is a design choice as I'll be putting in different weapons including an automatic fire so this is meant to represent a pistol. The aim is to have the circle replaced by a walking human sprite once I get the artwork started, which is why I've avoided acceleration, I may put a bit in later to smooth out the animation.
A positive ending is a one I may put into v2, the final game should have a persistent world but I can put it in for the smaller, self contained games.
tannerboy45
Feb. 25, 2011
i agree ^^^^^^^^^^^^^^