Existential Sustenance

Existential Sustenance

by GaryGotGame
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Existential Sustenance

Rating:
3.3
Released: April 05, 2015
Last updated: April 05, 2015
Developer: GaryGotGame

Tags for Existential Sustenance

Description

Can you survive long enough to uncover the mysteries shrouded on this desolate island rock?

Comments

0/1000
MrSecrets avatar

MrSecrets

Apr. 07, 2015

3
0

I like it. But the story should give you some advancements. Like building the shelter should upgrade the amount of food you can store etc. pp.

qwertyuiopazs avatar

qwertyuiopazs

Apr. 05, 2015

2
0

After a while it just gets really easy ad you're waiting on story all the time. There should be some added difficulty later or something. Also, I didn't heal once the entire 6-day game during my first, and at this rate my last, run. 6-days, and that was going slow. You might want to take off the achievements for 10 days.

minilono avatar

minilono

Apr. 09, 2015

1
0

Some fab ideas here, well worth working on. I agree with others, after a little while the gathering becomes just a distraction. Maybe start by having separate energy costs for foraging and training, so you can ramp up the cost of training with each level. Might also want to vary the energy cost of some of the exploration tasks, so some can be done earlier.

There's also a few issues with Continue from getting trapped - Train buttons keep the 'MAX' label, though you can/must retrain again. But is that really 'continuing'? Day counter doesn't reset, so....maybe?

Givvy avatar

Givvy

Apr. 08, 2015

1
0

Since you are using Unity it would be cool if the background reflected some of the stuff you have accomplished such as making shelter and the still. Maybe a stock pile of wood that gets bigger and smaller, same with water food and medicine/plants. Overall pretty good not quite an idle game to be lost among the rest but fun enough in it's own right.

boeroeba avatar

boeroeba

Dec. 05, 2015

1
0

At the beggining of game, I felt a little challenge, I said, interesting game, good work! But later, It's too easy to play, I was waiting only for story. Maybe some random events, like loosing your storaged food or water, or breaking your arm, so gathering become much slower for few days. Also, when you fully upgrade your gathering skills, it's became very easy to play, maybe maximum gain could be only 5. And also, upgrading your skills into bigger level, could be much longer. Just for bigger challenge. Also, Im sorry for everyone, for bad english grammar.

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