Astron Boy
by GAMSTER325
Astron Boy
Tags for Astron Boy
Description
"Lost in space. No where to turn. Far From Home."
How to Play
Move with Arrow Keys or WASD. Space to Shoot.
Comments
Derr1
Jun. 21, 2010
okay game. Like many have said, it's slippery, the controls aren't perfect to say the least, the grammar could use some work, some levels made no sense to the plot line (although I get the sniping reticule level, looking through a reticule to spot natives I interpreted it as). But besides that, the plot was well played, I didn't find the whole grayness that difficult to adapt to, and I must say I agree with dhohulin when I say that this game is much different than many playcrafter games I've played! A few improvements to all those above problems and this would make an excellent game, even if it wasn't all your effort, although I gather about half of it was with all that coding!
BardicOne
Jun. 16, 2010
Given that this is, more-or-less, just a little story told through the medium of a game, you might want to check your spelling. There are some glaring errors in there. Also, putting a low 'ceiling' surface over an area that must be jumped doesn't really make it more challenging, just more annoying. Beyond that, I would say it is a good effort :)
snipahar
Jun. 16, 2010
One suggestion when you create a game is to not have a grey character in a grey world. This makes it extremely hard to know where your character is. And I agree with Ritchards, that the game is way too slippery, especially since you can't actually jump while moving. Another thing is, what was up with level 14, maybe make it a little more high quality. Oh, one last thing, try to make your own games with Flash, making money off of games, just by placing object in Playcrafter, without any code isn't necessarily fair to the people who actually make their own games in Flash.
somegaijin42
Jun. 17, 2010
Very difficult to see anything, considering it was all similar shades of gray. Extremely difficult controls...jumping in particular.
ritchards
Jun. 16, 2010
Rather slippy surfaces can get rather annoying when trying for a more controlled jump. And given that each level has three lives and you can retry levels... what is the point of the three lives as opposed to just restarting the level continually?
(And not sure what level 15 was about.)