Astron Boy

Astron Boy

by GAMSTER325
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Astron Boy

Rating:
2.0
Released: June 16, 2010
Last updated: June 16, 2010
Developer: GAMSTER325

Tags for Astron Boy

Description

"Lost in space. No where to turn. Far From Home."

How to Play

Move with Arrow Keys or WASD. Space to Shoot.

Comments

0/1000
Derr1 avatar

Derr1

Jun. 21, 2010

2
0

okay game. Like many have said, it's slippery, the controls aren't perfect to say the least, the grammar could use some work, some levels made no sense to the plot line (although I get the sniping reticule level, looking through a reticule to spot natives I interpreted it as). But besides that, the plot was well played, I didn't find the whole grayness that difficult to adapt to, and I must say I agree with dhohulin when I say that this game is much different than many playcrafter games I've played! A few improvements to all those above problems and this would make an excellent game, even if it wasn't all your effort, although I gather about half of it was with all that coding!

BardicOne avatar

BardicOne

Jun. 16, 2010

10
3

Given that this is, more-or-less, just a little story told through the medium of a game, you might want to check your spelling. There are some glaring errors in there. Also, putting a low 'ceiling' surface over an area that must be jumped doesn't really make it more challenging, just more annoying. Beyond that, I would say it is a good effort :)

snipahar avatar

snipahar

Jun. 16, 2010

5
2

One suggestion when you create a game is to not have a grey character in a grey world. This makes it extremely hard to know where your character is. And I agree with Ritchards, that the game is way too slippery, especially since you can't actually jump while moving. Another thing is, what was up with level 14, maybe make it a little more high quality. Oh, one last thing, try to make your own games with Flash, making money off of games, just by placing object in Playcrafter, without any code isn't necessarily fair to the people who actually make their own games in Flash.

somegaijin42 avatar

somegaijin42

Jun. 17, 2010

3
1

Very difficult to see anything, considering it was all similar shades of gray. Extremely difficult controls...jumping in particular.

ritchards avatar

ritchards

Jun. 16, 2010

6
3

Rather slippy surfaces can get rather annoying when trying for a more controlled jump. And given that each level has three lives and you can retry levels... what is the point of the three lives as opposed to just restarting the level continually?
(And not sure what level 15 was about.)