Life Simulator: Game Developer [Idle Clicker]
by Frozen_Vortex
Life Simulator: Game Developer [Idle Clicker]
Tags for Life Simulator: Game Developer [Idle Clicker]
Description
Hire staff, develop games and make money - that's the dream!
In this game you can tap your way to riches, whilst developing games of your choice over time!
You'll need to manage your staff to make sure you can develop games to a certain quality, whilst keeping the money coming in for upgrades over time!
We mixed the core mechanics of AdVenture Capitalist and simple Clicker Games to create a hybrid game - which is surprisingly addictive!
How to Play
Click in the money screen to make money, spend that money on new game projects and head over to the Game Dev tab to do the work necessary for that game!
FAQ
What is Life Simulator: Game Developer Idle Clicker?
Life Simulator: Game Developer Idle Clicker is an idle clicker and life simulation game where you manage the journey of becoming a successful game developer.
Who created Life Simulator: Game Developer Idle Clicker?
Life Simulator: Game Developer Idle Clicker was developed by Frozen Vortex.
How do you play Life Simulator: Game Developer Idle Clicker?
In Life Simulator: Game Developer Idle Clicker, you start by performing basic game development tasks, earning cash and reputation, and then use resources to upgrade abilities, unlock new features, and progress as a game developer.
What progression systems are in Life Simulator: Game Developer Idle Clicker?
The game features systems like upgrades and unlocks related to your developer's skills and opportunities, allowing you to continually improve your income and capabilities as you advance.
Does Life Simulator: Game Developer Idle Clicker support offline progress?
Yes, Life Simulator: Game Developer Idle Clicker includes offline progress, so you continue to earn resources even when not actively playing.
Developer Updates
We’ve just updated the game!
You can now get upgraded apartments by earning more money!
The mute sound button now effects ALL sound too, requested by our players!
Comments
herpingston
Aug. 25, 2017
The idea and graphic implementation is nice enough - but sadly that's about it. The idle content, takes too much time and money too unlock, for the paltry payout it gives you. Even if you don't purchase all the upgrades, and painstakingly slog through the short-cooldown "programming" of the game, you need to spend ~10+k to unlock the second game. Which gives you 3 bucks a second. The interface clearly seems to be aimed at a mobile game, but to require the funds to get to the idle content, even auto-clickers aren't enough to not make the game tedious. I'd recommend to cut down the prices for pretty much everything, and greatly increase the rewards from the games. Having less "finished program modules", on a longer cooldown for them, would also work out better - as is, you have to hecticly switch between programming the games, and earning money via clicking. For a game, that won't pay its investment costs until half an hour +.
Thanks for the great feedback, I understand the balancing is off by a long shot right now - I'll definitely use your feedback to improve the game. Thank you for playing the game, and for the feedback - it really helps me figure out what we need to do next.
Fuzzyfsh
Aug. 23, 2017
too tall and muting sound does not work on sounds just music
Fixed the height issue! Let me know if this is better :D
swifferzap
Oct. 27, 2018
make the screen bigger i dont like to scrool
Fuzzyfsh
Aug. 24, 2017
also it would be nice if it remembered sound settings, your intro is so loud, would have to stop playing if it played that loud music every time i started the game.
On mobile the game does remember sound settings, however there are some issues with Kongregate that stop our usual method of saving. Because of this I won't be adding saving to the sound anytime soon, not for Kongregate at least. Thanks for playing!
gameland
Aug. 23, 2017
screen is too big. since can't repeat the per second builds and capping on the click build items it's just a nasty long grind.
Updated the screen size, let me know if this is better :)