2020 - the beginning

2020 - the beginning

by Frengil
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2020 - the beginning

Rating:
3.3
Released: February 26, 2011
Last updated: February 28, 2011
Developer: Frengil

Tags for 2020 - the beginning

Description

Skill and strategy is the only way to win the war against the evil aliens. If you are looking for a mix between Master of Orion 2 and a space shooter you should look at this game.

How to Play

arrow keys or wasd to move
left mouse button to shoot
p - pause
1 - 4 activate/deactivate slots

Developer Updates

Dec 22, 2010 5:18am

2-26-2011 : published version 1.0
2-27-2011 : published version 1.01
โ€“ autosave only after battle

thank you for your response. I will try to integrate your comments and ideas.

Comments

0/1000
OneLeggedRhino avatar

OneLeggedRhino

Feb. 26, 2011

49
1

Would be nice if we could see all the research options. As is, we don't know what would be opened up by researching some other field, and there's no guide to tell you.

Ralfo avatar

Ralfo

Feb. 26, 2011

103
5

i like it, very nice combination of genres, at lot of things to explore, achievements for long term motivation. i would reconsider if it good to have a battle every year, or reduce the steepness of the difficulty of the levels a bit, the number and strength of the enemies get very high in relation to the slow development of your planet. furthermore i would like to see the enemy bullet-speed reduced by 20%, to make evasive action easier. still 5/5

Karolski avatar

Karolski

Feb. 27, 2011

78
5

Great game! But a few bugs and annoying things.
1. When population reaches its cap of 15, I only get 14 people to use. 2. Ship speed is higher when moving diagonally. 3. Morale is unexplained - perhaps add to popups that summarize production/tax/farming/science. 4. You should be able to upgrade buildings without having to destroy the old one. 5. Without tech tree we have to chose technologies blindly - at least add to tech description: what technologies will be unlocked by this skill

Rhinogamer avatar

Rhinogamer

Feb. 26, 2011

112
8

Needs a lot of work and rebalancing. Battles get tedious, and enemy difficulty ramps up inappropriately to the amount of upgrades that the player can get. Screen should be bigger, often the player has little time to react to the shots of enemies which is not good in a game that is primarily a dodging-based space shooter. It has potential, but still requires a lot of work. Nice attempt though.

Evilgym avatar

Evilgym

Feb. 26, 2011

35
2

Fighting a battle every year isn't particularly fun, especially since it's just the same thing over and over again- it takes several turns before I get to actually do anything different from one game to the next.

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