Drifting Among Worlds

Drifting Among Worlds

by Ferociter
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Drifting Among Worlds

Rating:
3.7
Released: February 20, 2019
Last updated: April 14, 2019
Developer: Ferociter

Tags for Drifting Among Worlds

Description

Connect to the many worlds floating around you and collect their resources.

Find exciting secret islands, explore mysterious dungeons and defeat challenging bosses! Upgrade your floating world with the many special resouces, like iron, stone, wood and monster essence!
Try to save the one you lost contact with...

How to Play

Z: Jump/confirm action
X: Attack/decline action
Down arrow key: Interact
Hold down arrow key: Teleport home
Left/right arrow keys: Move
C: Show resources
P: Pause game
M: Mute game
Hold R for a while to start a new game

FAQ

What is Drifting Among Worlds?

Drifting Among Worlds is an idle incremental game developed by Ferociter, where you progress by drifting between procedurally generated worlds.

How do you play Drifting Among Worlds?

In Drifting Among Worlds, you gain energy by drifting, unlock upgrades, and use resources to move between different worlds as part of the core idle gameplay loop.

What are the main progression systems in Drifting Among Worlds?

The game features progression systems including energy accumulation, world drifting, and purchasing upgrades to increase your efficiency and reach new milestones.

Does Drifting Among Worlds support offline progress?

Yes, Drifting Among Worlds features offline progress so you continue earning resources even when not actively playing.

Who developed Drifting Among Worlds and on what platform can I play it?

Drifting Among Worlds was developed by Ferociter and is available to play as a browser-based idle game on Kongregate.

Developer Updates

Feb 24, 2019 4:50am

Better late than never:
- I added more controls (WASD KL and Up to jump)
- Changed the bush sprite
- Made fire boss fight shorter

Comments

0/1000
Maat_Mons avatar

Maat_Mons

Feb. 20, 2019

217
3

Pro tip: the friendly-looking bushed kill you.

Ferociter
Ferociter Developer

I once again agree. I've made them look less friendly in the new update!

The_Idea_Men avatar

The_Idea_Men

Feb. 26, 2019

86
1

To recap, a discussion we had in the comments yesterday, @MuteVampire deduced the ending from something they did in their first game that I didn't do in mine...
In short, GOOD ENDING ISN'T TIME BASED. Keep exploring...

Maat_Mons avatar

Maat_Mons

Feb. 20, 2019

91
5

How the crap many hits does the floating mask guy take? Like 12? I mean, I got him, but it was a lot!

Ferociter
Ferociter Developer

I agree, I've reduced it to 9. Please let me know if this feels more fair. Good job on beating him before the nerf though!

resle avatar

resle

Mar. 03, 2019

69
4

A few suggestions about controls:

- why even have Y/N on resource mining, there's no advantage in not doing so. I suggest "hold X" to mine

- Once "hold X" is to mine, you could have "tap (as opposed to hold) X" to attack

- Attach/Detach: have detachment being automatic on clicking "Attach" again when you're already attached but trying to grapple onto something else

densch avatar

densch

Feb. 21, 2019

37
2

@crimson: have you bought the elevator yet?
cause you need it to get upwards.

collect stuff, build new thing to get you up further.
rinse and repeat