Digital Catabolism
by Draykon
Digital Catabolism
Tags for Digital Catabolism
Description
A 3D five-stage ShMUP/TPS/Thing boss rush set in a virtual world. Complete with thorough abuse of particle effects.
I didn't go out of my way to make it hard, but there may be some difficulty.
How to Play
Mouse to aim and shoot
WASD to move
Developer Updates
-Removing the โexclusiveโ tag, if I can figure out how. Iโm honestly not getting the amount of feedback I want from Kongregate. ;/
Cleaned up the menu a bit- adding an ingame controls listing, since apparently people donโt read this, and made it so that clearing a boss and then immediately dieing still counts as clear. Originally I preferred death always counting as failure, but a couple bosses have a tendency to get off practically undodgeable โRagequit Attacksโ if killed at the wrong time.
I was considering implementing some sort of time-based scoring system, but it really doesnโt look like thereโs nearly enough interest to make it worthwhile.
Comments
immortius
May. 28, 2011
While the graphics are nice, it is difficult to tell what is going on or figure out how to avoid attacks. This is partially due to the lack of aural queues - no hit sounds, no sounds announcing upcoming attacks and so forth. Also some of the attacks render behind the environmental (background?) effects, which doesn't help.
Might be worth looking at Rez for some ideas.
Draykon
Feb. 21, 2011
FlashBeast: Would you believe I'd planned a minor update to fix that, and was in the midst of uploading it when you saw your comment? ;D
Zgnumu: Thanks a ton for actual insightful commentary. Perhaps classifying this as a shmup is a mistake, but it's the genre I was going for, even if I ultimately strayed pretty far from it. At any rate, I'll definitely take that criticism into account should I ever produce something new, but doing those kinds of major changes to this particular game seems a bit much.
FlashBeast
Feb. 20, 2011
I Failed after it said 'Clear' on the screen and i won.... It counted as a fail since i didnt unlock the next level! Fix eeeeet.
zgnumu
Feb. 13, 2011
I could only proficiently beat stages 1, 2, and 5 by keeping a lot of distance from the enemy and carefully sniping... otherwise I got pulverized pretty quickly. Love the background effects--they fit the theme well. But the game mechanics are... eh... The enemy attacks/movement, camera view, and controls are a bizarre mish-mash of overhead shmup and 1st/3rd person shooter shmup mechanics, making the experience rather... weird. To be blunt, the proximity of the camera to the ship makes it feels closer to a fps than a shmup. I you want to rework it w/ the mechanics as is, I'd say stage 3 had the most going for it, w/ the illusion of linear motion and comparatively more visible/comprehensible/evadable attack patterns.
cosmos5000
Mar. 30, 2012
i cant see the susis boss shots >_<