Reflecto-Kid

Reflecto-Kid

by AuleTheSmith
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Reflecto-Kid

Rating:
1.9
Released: December 31, 2015
Last updated: December 31, 2015
Developer: AuleTheSmith

Tags for Reflecto-Kid

Description

The land is in trouble and only you can help with your magic mirror. Dive into 100 levels (with over a dozen unique enemies) of unforgiving old-school dungeon exploration in a very retro style (something similar to the old AppleII days). Gameplay focuses on a simple damage-trading mechanic and the player MUST spend gold wisely in order to survive.

How to Play

The game is simple: you only need W, A, S, D, and enter. And maybe a mouse click to put the focus on your browser.

Developer Updates

Dec 31, 2015 5:15am

Update 2: fixed the incredibly loud soundsโ€ฆThere might be problems with sprite fonts in older Firefox versions.

Comments

0/1000
CharlesC74 avatar

CharlesC74

Jan. 03, 2016

2
0

why dose the game let me buy more health then the max of 99, DMG max 9 attack max 10

AuleTheSmith
AuleTheSmith Developer

I needed to make the shard/attack relationship clearer in the game. Basically I capped it at max damage around 10 (which is shards + 1) for balance. The number of hearts scales based on level * random number /2 or something. Basically you can get more than 100 hearts at some point, but your max is 99. Thanks for playing!!

Kabuya avatar

Kabuya

Jan. 02, 2016

2
0

It depends too much on luck.
If you get a few good chests at the start, going down to level 100 is a piece of cake. But if you are not lucky, you'll die quickly...

AuleTheSmith
AuleTheSmith Developer

Yes, it is SUPER luck-based. I was thinking the challenge would lie in seeing how far you could get and seeing all the enemies. Also, thanks for the point about the RNG making it either very easy or very tough...Thanks for playing!!

Ghalleon avatar

Ghalleon

Dec. 31, 2015

2
0

yay, SuperDuper game of justice. :)

AuleTheSmith
AuleTheSmith Developer

Thanks for playing!!

stillman1 avatar

stillman1

Jan. 07, 2016

1
0

I like the simplicity, but this game could use a tad more complexity. The only real strategy I found was taking the chests for health gains either before or after killing the monsters. Everything else is a no-brainer.

AuleTheSmith
AuleTheSmith Developer

Agreed. I cut two mechanics that probably should have stayed in: different weapons/mirror attacks and pushing enemies off the edge with attacks. I was going to have a couple massive-HP enemies that HAD to be pushed off instead of killed via damage, etc. Some weapons would have pushed more or damaged more too. Thanks a lot for the feedback!

kngspam avatar

kngspam

Dec. 31, 2015

1
0

dafuq? 1/5

AuleTheSmith
AuleTheSmith Developer

Well, thanks for playing anyway! Any specific concerns feel free to share.