zakid's Comments

Game comments and reviews

Live Puzzle 2

Sep. 14, 2013

10

i was going to say that the autolock makes it a bit less challenging than the first part. but then i discovered hard mode D:

Cursed Treasure 2

Sep. 07, 2013

12

The way experience is calculated is pretty weird :f At later levels I can fail at second wave and still get A LOT of exp as long as i kill 50-60% of enemies. This is kind of abusable as you can get very easy experience and levelups. But maybe that's intended.

Developer Reply

it's a bug, we are going to fix it.

Ninja Slash

May. 07, 2013

-6

although the gameplay itself is quite fun, the design choices are really dumb - this includes the pricing of items and the fact that you need to grind out missions to get decent multipliers. the hard badge in effect becomes more of a really annoying endurance badge rather than a skill-based one.

Qoosh

Mar. 01, 2013

1

this looks very heavily inspired by portal :D

Developer Reply

It was!

Death vs Monstars 2

Nov. 26, 2012

-3

The game keeps freezing in the middle of the 3rd boss :( I can move my character, but eevrything else freezes, attacks/abilities don't work

SCGMD4

Feb. 02, 2012

11

there goes my weekend

Gluey 2

Dec. 28, 2011

3

game mechanics are super fun:D

Cactus McCoy 2

Oct. 07, 2011

-6

sooo...when are you getting back to RoS, flip?:3

Prizma Puzzle Challenges

Oct. 06, 2011

3

The hard was surprisingly easy imo. Got to 50k easily without finishing one of the levels and without redoing most of them. 55k seems doable (correct me if I'm wrong). maybe that should be the hard badge.

Vector Stunt

Oct. 02, 2011

4

me getting a hard badge: http://www.youtube.com/watch?v=EPUEZYeqxBY hope it helps

Castaway Island TD

Aug. 30, 2011

10

Quite an easy hard badge. Especially if you pick lizard at the beginning, which is definitely the best choice. Then you can beat most of the game with Spear/Boulder towers (Mist towers on last couple of levels). From upgrades you pretty much need only the one for coins, gems and mana (ice traps are occasionally useful). 4/5

Remnants of Skystone

May. 30, 2011

14

@twilight co-op maps are randomly generated out of a pool of different co-op rooms.

12

not much different from the first game apart from new maps. also i don't like the pointless grind on old levels to get the hard badge. i feel like the game could also be balanced better (waves, towers). i'll give 3/5

Upgrade Complete 2

Apr. 25, 2011

-8

pretty disappointing imo. not challenging at all and i don't even keep track of what i am upgrading. quite a horrible sequel, 3/5

Gravitee Wars

Mar. 30, 2011

4

It looks like a Worms ripoff on *soooo* many levels. still fun tho 5/5

Sugar, sugar

Mar. 18, 2011

2

Nice concept, last levels are really nice puzzles and require some strategic planning. Lack of an erase button is what makes the game challenging, otherwise it would be primitive. Yes for Fast Forward though. still 5/5

King's Guard

Feb. 20, 2011

7

how stupid is decreasing stats for leveling up? o_O

Smookyorial

Jan. 22, 2011

12

hai smook

Feed the King

Nov. 12, 2010

2

definitely one of the weirdest stuff i played on this site.

Transformice

Aug. 23, 2010

5

Cost of making a map should be increased to 40, so that there aren't as many crappy levels and people think twice before uploading one.