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Game comments and reviews
Feb. 03, 2014
Came back after a long hiatus. 621144 as Purple. Victory in 101 turns. Wow! Forgot how intense this game could be!
Feb. 04, 2012
Is the game lagging severely for anyone else? It used to run real smooth, but now its all jumpy. Any advice would be appreciated.
Jan. 24, 2012
Map Nr 42709, normal, Purple (bottom left). Win in... 62 turns. What a doozy! They barely attacked each other and moral was next to impossible to maintain. Thank goodness there's a shortage of ports...
Jan. 18, 2012
If this place ever caught fire, everyone would die waiting for the elevator. :/
Jan. 02, 2012
Finished all levels, achivement not activated. Anyone else?
Dec. 17, 2011
This needs to be made into a multiplayer, stat! Another cool feature might be some type of infastructure bonus that lets troops move farther. Some kind of reward system triggered by... something, I dunno, you're the designer! This game has soooooo much potential. Favorited, 4/5 stars (you'll get 5/5 on the next release. promise ;)
Nov. 13, 2011
This game isn't loading for me. As it is very popular, I'm hoping I can get an opportunity to try it. Any suggestions?
Sep. 27, 2011
Anyone else wait for the tower to destroy itself in Level 14?
Aug. 21, 2011
This game is just beautiful and clever and simple, everything an online game should be. 5/5
Aug. 09, 2011
This game is graphicly beatuiful, completely engrosing, and pehaps best of all, as simple as they come. 5/5. Well done, I am impressed.
Jul. 17, 2011
I want to like this game. Maybe it is my computer itself, but on levels with many many multiple foes my mouse and keyboard are VERY unresponsive. It took me a while to figure out that weapons upgrades pertain ONLY to one weapon. This has potential, but needs work.
Apr. 16, 2010
This game is a great way for me to break my keyboard. Senseless killing + explosions for ultimate in boredom gameplay, which, unfortunately, just bored me more. 2/5
Mar. 14, 2010
good effort, a lot of work was put into this, but the controls were frustratingly cluncky, and not being able to combine items until they were "looked" at?? Come'on. 2/5 based on frustration
as compelling and captivating a story as the original, with great art and strategy options. The the emphsis on the conflict between compassion/vs/survival is appealing and shows a high degree of development and thought put into the projcet. 5/5! Also, A for strategy + A for compassion. Yeah!
Great Changes!!!
Mar. 13, 2010
A creative reinterpretation: thoughtful + as addicting. I would have prefered if you didn't have to press space every time you wanted to place a flag; perhaps just once to turn on and once to turn off. Music tasteful. A great job with good replayablity. 4/5.
Mar. 10, 2010
Awesome game; I love that there are so many different ways to complete each level. However, i am frustrated that the beat each gate is opened is not set manually, but rather clicked in time. The speed of the beats make this very frustrating. 3/5
Mar. 09, 2010
cute as a button, but game is eh. 3/5
A vast improvement from version I, although I agree it needs a sound option. And great replay value! But difficult for beginners or people unfamiliar with RPGs, although tool tips helpful. 4/5
Mar. 05, 2010
Poor instructions on resource management/battle system; took forever and many defeats to figure out exactly what the system was asking me to do. 4-part city system cluncky. Nonetheless, massive depth/strategy the game provides is impressive. 3/5
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