xMTAFx's Comments

Game comments and reviews

Mutilate-a-Doll 2

Nov. 09, 2019

0

Any chance we could get the "Respawn" button back, it was good for fixing bugs like not being able to pick certain things up or hats not reattaching after something had been destroyed

Developer Reply

[Detail tool > Functionality > Move to Top] respawns items. It was named like that for consistency with Move to Bottom. It's in the patchnotes.

Mutilate-a-Doll 2

Nov. 01, 2019

2

Any chance we could get something like the Door-o-matic but for wall ghost?

Mutilate-a-Doll 2

Oct. 29, 2019

0

Is there a way to change right click back to normal? Since the last update I can't activate things whilst paused using it anymore.

Developer Reply

RMB+MMB now have separate bindings in Play and Pause for flexibility. RMB triggering isn't as common while paused compared to play mode, so the default while paused is Detail Tool for building. Feel free to rebind them as you wish under [Settings > Keymapping > Mouse] if you don't like the default bindings.

Mutilate-a-Doll 2

Aug. 27, 2019

8

Things like the woodchipper and chest freezer should start on layer 3 so that masks and shit can't be seen through them

Mutilate-a-Doll 2

Jun. 22, 2019

3

Any chance you could make it so "Resist Freeze" resists cold too? Ragdolls with resist freeze will often fall over if they get cold.

Mutilate-a-Doll 2

Jun. 07, 2019

1

Could we get the option to ignore collisions objects and ragdolls that are holding them?

Mutilate-a-Doll 2

Mar. 13, 2019

3

Possibility for keyboard controls? Example: using WASD to move a doll on the left whilst you control a doll on the right with your mouse?

Mutilate-a-Doll 2

Feb. 22, 2019

8

Could we get a sharpness option for swords? Example: Sword A (sharpness 5) is hit by Sword B (sharpness 6) and doesn't cut it

Mutilate-a-Doll 2

Feb. 13, 2019

-2

Is there any way to switch back to the old details menu? It was much more convenient than the current one since everything was in the same place

Mutilate-a-Doll 2

Feb. 09, 2019

4

Could you make it so we can use middle mouse on broken objects for details? Right now we have to first do middle mouse on a different item, and then onto the broken item, that then applies any effects we add to both items

Developer Reply

Most things in the game intentionally omit shrapnel. It's not really meant to be customized since it's not saveable so whatever you do is very temporary at best.

Mutilate-a-Doll 2

Dec. 15, 2018

5

I bought the game a while ago, I don't have access to it on kartridge?

Developer Reply

If you bought it on Itch.io, you have access there. They're separate marketplaces and don't share keys.

Mutilate-a-Doll 2

Dec. 09, 2018

-11

Could you make it so resist freeze also resists cold?

Mutilate-a-Doll 2

Nov. 18, 2018

3

Could we get a heal rate option for alive items?

Mutilate-a-Doll 2

Nov. 17, 2018

-8

If a doll gets knocked out it stops acid effects?

Mutilate-a-Doll 2

Nov. 15, 2018

2

Small bug, changing a slider value using text input will not save the value between sessions, the slider itself needs to be dragged to save it

Mutilate-a-Doll 2

Nov. 11, 2018

5

Can you make it so properties on masks will not apply to the mask, but to whoever wears them?

Mutilate-a-Doll 2

Nov. 10, 2018

7

I think he meant visibly cleaning wounds, rather than stopping bleeding and raising hp

Developer Reply

All stains and effects on items are on the same layer, so cleaning it has to be global, can't really only remove the wounds. I don't feel like healing should magically remove e.g. paint, so it doesn't clean at all.

Mutilate-a-Doll 2

Nov. 08, 2018

4

@senya67 The kitchen sword is on par with the elucidator in terms of strength for some reason

Mutilate-a-Doll 2

Nov. 08, 2018

3

"Resist cutting" is stopping items from cutting other items when it should be "Dull" that does that?

Mutilate-a-Doll 2

Oct. 21, 2018

5

Did you write the physics engine yourself?

Developer Reply

Box2D handles all the physics.