wtsims's Comments

Game comments and reviews

Choose Your Game

Mar. 16, 2012

3

This is an amusing little diversion, and a clever idea that I think deserves to be parlayed into a much larger version.

Kid Launcher

Mar. 10, 2012

2

I wish I could see what I was bouncing off, but the FOV is too small. Also, upgraded boosters don't seem significantly more powerful, so it'd be nice to keep the old ones, or to make the upgraded ones multi-use. I do, however, think the bear is hilarious.

Icy Fishes

Mar. 09, 2012

1

I've very much enjoyed this group (series?) of chain reaction games you've made. This one in particular is an interesting take, with the strategy element of picking and choosing one's bombs. I hope you continue to have more ideas along these lines and keep these coming. :)

Wake Up the Box

Mar. 07, 2012

2

I tend to like physics games, so no surprise I enjoyed this one, which is very well crafted. Plus I get a kick out of the woken-up box's expression as it falls. :D

The Book of Living Magic

Mar. 07, 2012

1

I just adored this. It was whimsical and amusing and charming.

Bounzy

Mar. 03, 2012

1

It's fun, but I could do without the HUMONGOUS MAX GAMES LOGO right in my shooting area.

Border Defender

Feb. 18, 2012

0

Oh noes! Some blue... lollipops.... are coming to attack me?

Black sky: Tower Defense

Feb. 18, 2012

-2

You're right, it IS a unique concept to have turrets that don't shoot enemies! It's not, however, a GOOD concept.

Town of Fears

Feb. 16, 2012

0

I love the atmosphere and the characters in this. I had a bit of a problem with the battle system lagging., though I did mostly learn to compensate for it. There was also notable lag in plotting the damage/healing numbers. Also, while I do .like the infinitely resettable attributes, since points given out were IMO fairly minimal, it was hard to decide what to spend on. I also think maybe poison was a bit overused by the enemy since there was no way to remove it and some characters had no way to counter it. Still overall I did rahter like the game despite my whinging about that. :D I hope to see the sequel here soon!

Anika's Odyssey

Feb. 16, 2012

1

Very nice. I like the art style and the whimsy quite a bit.

The intro text goes by waaaaayyyy too fast, and I say that as someone who can get through a novel in 2 hours. Also, I don't mind a lot when people reserve something special for their "home" site, but the whole "nope, one race only" thing basically totally turned me off the game. Sorry.

Belial: Chapter 1

Feb. 11, 2012

-5

I do quite like this, though even for a chapter of a larger story it seemed a bit short. I'm definitely planning to check out your other games.

All We need is Brain

Feb. 11, 2012

-1

I feel the last few levels are too fiddly, as they lack any good visual clues for how far over one is dropping brains to help guide one even in experimentation.

IceScape 2

Feb. 11, 2012

2

I generally expect my point-and-click adventure games to not be, erm, action/shooting games.

My "Dear" Boss

Jan. 25, 2012

2

As someone who has worked in way too many offices with bosses who are never satisfied (I secretly named my boss Matt), I appreciate this game. As someone who just likes launch games, I also find it fun. Every time the dog showed up, I laughed like whoa. I love the kickin' shoes idea, that's just terrific. If the game lacks anything, it's the ability to customize; it'd be so much more cathartic if I could make a more suitable avatar and boss. I see in the comments above that the second game should include the latter so I'm hoping you'll also do the avatar as well. (Female choice would be nice. :3) Looking forward to the sequel!

Change the ice

Jan. 22, 2012

7

I prefer games that, er... work.

Cute Lucy's Bedroom

Jan. 20, 2012

0

It's cute, I guess, but there's really just not enough to do.

Hobbit Launch

Jan. 17, 2012

0

You didn't have anything to put on w, like, say, the jetpack? And, uh, you couldn't make launch be keyboard controlled?

Mad Karate Man

Jan. 17, 2012

4

The briefcase must die! \, [])

Earn to Die

Jan. 12, 2012

2

Heh heh heh CRUSH ZOMBIES CRUSH CRUSH wheeee! I love this game. I'm pretty sure it's the zombies who keep stacking the boxes, but I'd like to thank them for the bonus money. ^_^ We should definitely explain to our current car companies that the best way to save fuel is to make cars more aerodynamic. Nothing like flying in a truck trailer!