vandermonde's Comments

Game comments and reviews

Hippolyta

Apr. 16, 2014

1

Often ran like crap even on low quality, and was unfun even while functioning properly.

Dungeons of Kong

Nov. 09, 2013

6

I might be playing wrong, but it felt like it was really hard to make healing work out, and you spent most of your time with everyone almost dead, reviving them frequently if you fought much. As a result i felt like i was being encouraged to just not do encounters whenever possible. And that sort of thing can work for stealth/survival games, but here there kind of isn't any game left if you avoid the fights.

Live Puzzle

May. 09, 2013

-5

The snake one is annoying. The fact that the screen wraps around means that you can make multiple internally consistent arrangements that aren't the "right" one.

Rogue Soul

Oct. 18, 2012

10

It would have been nice to have access to the challenges earlier. I think they're almost universally more interesting than the base game, and 5k reward takes long enough to get up to that people might quit before then and never see them.

Cargo Bridge 2

Aug. 31, 2012

0

Apparently there isn't a penalty for killing your employees, which came in handy in 1-12

Rbots

Aug. 24, 2012

3

I also seem to be hitting an invisible ceiling in 3-1

Shop Empire 2

Aug. 17, 2012

0

some of your settings inconveniently reset when you switch to a different mall

Hanna in a Choppa 2

Aug. 11, 2012

1

What vehicle have people been doing very fast strange loops with?

Kill the Heroes

Mar. 31, 2012

4

I'd like to be able to click heroes to find out how they're equipped in cases where it's not entirely clear just from the graphics.

0

When you say you've changed level balance, is this just for things like hardcore, or did you nerf regular forest levels?

Developer Reply

The levels in all game modes were balanced!

Ninja Bear

Feb. 11, 2012

0

17 took me a while because i didn't realize you could let monsters touch your guys.

I think the nature of these experiments is clear: they're testing performance-enhancing drugs for competitive eating events on you.

Grinning Cobossus

Oct. 22, 2011

3

"Hard" mode should probably be renamed "long."

Demonrift TD

Oct. 02, 2011

2

How do i destroy/replace buildings on the world map?

Sleepy Stu's Adventure

Sep. 16, 2011

4

I've died far more on 31 than all the levels leading up to it combined

Arkandian Revenant

Aug. 31, 2011

7

One roundabout way money could be turned into resources that uses the existing game structure: there could be a significantly increased entrance fee that starts you on a deeper floor of the mystery dungeon.

The End

Aug. 21, 2011

3

Playing it here feels a little less like a game than an ad for a game elsewhere.

The Trader of Stories

Jul. 24, 2011

4

The stealer of small objects

Stunt Crazy

Jun. 12, 2011

11

Complaining that your wheels fall off is a little like complaining that the slingshot goes away in hedgehog launch. Your wheels are just there to launch you off the ramp, after which you're expected to fly/bounce around.

What all did this add? because it seems extremely similar to the original and most of the maps themselves aren't an interesting difference at all.