truefire's Comments

Game comments and reviews

I feel this game has single-handedly given me carpal tunnel in the span of a day.

Johnny Upgrade

Jun. 14, 2013

-3

Write witty comment -> make stupid typo -> feel like an idiot

Johnny Upgrade

Jun. 14, 2013

-3

A lot of people seem to think this guy has now powers at the beginning. Let's set things straight. His list of powers include (a) immortality, (b) a room that generates infinite money, and (c) a team of magicians/bio-engineers/aliens dedicated to giving him super powers at incredibly low prices. The only question is why he waited this long to use them.

Papa's Wingeria

Jun. 22, 2012

6

Papa's Flash-Game-eria:Churn out crappy flash games at the speed of light to make a quick buck off the manipulable flash gaming community.

2

It's called an IDE. You probably have one.

Zombie Last Night 2

Apr. 28, 2012

5

Egads! All the football players in this city have been turned into zombies!

-2

Stumbled across this earlier: http://www.innovatty.com/twitter/IDRTG/index.php Think it might be useful for us devs.

Kingdom Rush

Dec. 26, 2011

-3

Note that the Heroic and Iron Challenge modes have level restrictions on them (check the details for the challenge). This means upgrades beyond that level will be disabled.

You can destroy buildings with the little red "x" in the corner of the map icon.

Save Toshi

Oct. 01, 2011

11

In order to get the 130 stars, you have to get under par on some levels. This counts for an extra star. The levels this is possible on are: 2,3,6,7,8,9,10,12 on Pack 1, and 8, 11 on Pack 2. + so others can see this please.

Quick Quests

Sep. 30, 2011

10

As comments have said, a bit more depth (upgrades, etc) would be cool. But please, please do not overdo it! A solid system to provide cross-game continuity and motivation to keep on playing is what this game needs. Not many complex systems that will involve a lot of micromanaging and keeping track of. This has been, in my opinion, the greatest downfall of all of your games since Protector 3. Just one or two mechanics that allow a sense of progress between games is all it needs.

3

Why ask for the intro code? Seems pretty simple to me.

Developer Reply

It was actually an accident that the effect happens. :) So it might be differently made than people think.

0

[Main][handleJoinError][PlayerIOError] Error: Unable to preload PlayerObject in Server

15 hours might have been an over-estimate... probably closer to 10.

@Grim I bet it's not as boring as actually coding the attack waves ;P. About 15 hours of the same things over and over and over... @luth, It's not a shootorial mod at all, actually. It just happens to be a side-scrolling shooter as well.

7

A /unicron command would be pretty sweet.

12

The Collab sign means the person is participating in the Kong Dev Collab: http://kongcollab.xtreemhost.com/forums/index.php

Castaway 2

May. 27, 2011

-5

The statue showed me the quests I needed. I was like "OK", and crafted the things. Then I realised I needed to press "accept quest" first. I now have no iron ore, no way of proceeding, and the quest is incomplete.

Snowy Meltdown

May. 18, 2011

2

What's with the rating here? This game is just like particles (~3.5 or better), but better. C'mon people.

ShellShock Live

Mar. 18, 2011

12

Qucik join (or anything with a loading spinner) needs a cancel button so we don't have to refresh when it freezes. + if you agree.