Search for your favorite games...
Game comments and reviews
Jun. 20, 2020
Okay, the physics on this game is terrible but I like the potential. I would love to see this concept explored more... maybe in Unity so you don't have to try to build physics from scratch?
Jun. 10, 2020
@blahsadfeguie It wasn't that hard to get there :P It only took about 2-3 hours without choosing an oath to get to 1B hammers
Jun. 09, 2020
There's either a massive memory leak or the calculation of coins needs to be severely optimized; it doesn't take long for the game to slow, performance-wise.
Element undefined achievement is not awarding
Developer Reply
Hm, noted. Also, curious how you got to that point with the current content lol.
May. 31, 2020
Good little game. I think you have some kind of memory leak, though; if you spend too long in the boss mode, it starts to lag.
Hi trashantboy, thanks for the feedback! I will look through this. EDIT: I have made some changes, can you check whether it still lags?
Uh... the same thing seems to happen if you're taking time to post comments. Oops
If you lose focus on the tab, the game stops running. Which is usual behavior for kong games (though there are ways around it). However... the timer for deciding when monsters come out does NOT stop running; I'm assuming it's basing the decision on system time or something. As a result, if you tab out and then come back during a fight, you end up with a clumped up group of monsters coming at you in a giant mass
May. 07, 2020
Pro-tip: If you get stuck around e30 or e70-80 mythos, it might be worth transcending every .1 seconds for awhile. There are multipliers based on the number of total transcensions, and maxing those out might get you over a hump. Side note to the dev: This mechanic sucks. It sucked in Antimatter Dimensions too, which is the other primary place I've seen it.
May. 02, 2020
An excellent game! Love the new mechanic ideas; definitely going to be keeping an eye on your stuff in the future.
Thanks a lot! I think there's still a lot of designs to explore out there and I hope each prototype shows something new :)
Apr. 20, 2020
The quest "Mine a spooky Bone" is completely misleading. It appears to be asking you to move forward; each new type of rock that you reach adds one to the counter because "spooky bone" is rock type #13. It is not "mine bone 13 times"
Apr. 16, 2020
It would be nice if the UI displayed what resources the equipment requires to upgrade after it's prestiged instead of just the prestige cost. That would make it easier to determine if you can get your stats back.
For everyone complaining about the mage's range, please note that the range that the auto-fighter selects for use is based on the range of the ability in the first class slot. If you want to get wing beat to trigger with auto, you can put fire storm in the first slot and the mage will walk within range to use the wing beat.
Apr. 15, 2020
Nice game! Definitely enjoying the active-incremental style of play, and it seems like there's a lot of potential here. Side note to players: does anyone know if the passive effects are a) only if the skill is equipped b) always in effect but only for the class or c) always in effect once earned?
Thank you for your pleasant comment! As long as only one person plays the game, we will continue to develop it!
Apr. 12, 2020
Decent start. Balance seems a little off with the timing achievements... I had all achievements at the end except for 4 of the total time played.
Apr. 11, 2020
I don't have enough rubbies? You clearly don't know what we're all doing during quarantine...
Mar. 09, 2020
High score seems to update before the last round
The highscore is actually updated every round. You may already be in the top scores before the last round. Congratulations!
Dec. 02, 2019
Wow, great new mechanic. I love seeing the creativity of indie devs :D
Aug. 28, 2019
@lover80y Uh... that's not how that works at all. Flameblast makes it so that the attack in queue right now gets cancelled normally, then the NEXT attack that queues up is 33% slower. You can add a lot of extra time between attacks depending on the next move.
Jul. 17, 2019
Decent game, but really needs a way to reload without reloading the whole page. It should be simple enough to code a button that puts you back to the menu
Jun. 01, 2019
It's like lemmings!
Log in to access your games, badges, and more. Create an account to track your progress, earn badges, and join the community.
Use at least 10 characters with a mix of uppercase, lowercase, & numbers
Please check your email to verify your account. You'll need to verify your email before logging in.