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Game comments and reviews
Jul. 15, 2018
What's Good: (Fluid sprite animation, music made for the game, comfortable platformer section, good cohesion as the level completes.) However, there's a good amount of bad. Owl's song doesn't introduce or distinguish when the 'd' key is shown, it's colored the same as the S key and it took me misses to realize it was another key. The Wood song is missing visual effects for the notes to disappear which is jarring when compared to the rest of the songs, and that rapid fire that Eth217 said is just awful. For the problems that encompasses the rest of them: strange syncing that varies between songs, unskippable starts and ends of the songs, and visual clutter that makes it difficult to focus on the thing I'm supposed to be playing.
Sep. 25, 2016
Aw man, my browser froze at the last jump on level 5. No words to describe how unhappy I am. The only thing I'll do is try again, this won't deter me.
Jul. 21, 2016
I enjoyed playing the game. The only issues I had were: the text for the dialogue came out rather slowly, so I just jumped around in place waiting for it to end so I could know the story. Space and W both have the same function, but climbing a ladder interrupts the other input, resulting in cases where I would just stop climbing. Climbing a ladder and holding horizontal input against a wall resulted in the character slowing down, depends on how you see it, this could be either intentional or unintentional.
Nov. 18, 2014
I enjoy games like this, but being restricted to one weapon really throws me off. Not only that, but the dialogue really irks me. There's no really any creative way to give the characters their items or when you find the characters. Having it be "Oh hey look! The developer gave us a new weapon. Let me explain exactly how it works" is not very wise to do. I dunno, I'm not usually nitpicky but this bugs me more than it should.
Jul. 20, 2014
I never actually beat level 16. For some reason, a physics error launched me past the opening things
Jul. 12, 2014
Certainly the most interesting platformer I've played. Great job.
Mar. 17, 2014
Is there a bonus of killing the boss without losing health? If there would be, that'd be cool.
Developer Reply
Great idea! Maybe that can make it to the Boss 101 sequel! Best, -Tim
Dec. 12, 2013
WHEN A AZURA HEALS AN AZURA, IT SUCKS SO MUCH.
Dec. 07, 2013
The part with the Windows, Apple, and Android was a bit comedic.
May. 22, 2013
I am Super San, the Silent Killer, and I'm destined to invade the government.
Dec. 27, 2012
I think I was visited by a penguin god or something cause when i fell down, a pengin gui appeared on my screen telling me to get up, and all of a sudden i was high into the air. wierd.
Nov. 17, 2012
I jumped off my bed and lost about 1 and a half hearts of damage. Can you change the falling height code a little?
Heh. You can go partway inside a block
Aug. 07, 2012
I think MY game must;ve bugged out. At the very end someone died and nothing was there. couldn't quit either
Jul. 10, 2012
Cartoon Network copied this >:(
Jul. 08, 2012
Amazing! I like how all the different fighters have different attacks. And the Animation prequel was one of the BEST STICK ANIMATIONS I HAVE EVER SEEN.
Jul. 03, 2012
Haha! I got a single shell stuck on a launcher!
Jun. 25, 2012
@joshua50 I found out that, if you click WAAAAYYY too much on the harder difficulties the circles around your character start to decrease until you pop.
Feb. 26, 2012
Sweet game.
Feb. 25, 2012
Companion Cube Portal Reference in Lvl 2 :)
:)
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