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Game comments and reviews
Jun. 24, 2023
If anyone reading this came here to experience the nostalgia of this game, and found themselves disappointed, know that the game may have died, but its community has not! To see how Elements has evolved over time and adapted to outlive Flash, you can join the Elements the Game Discord server here: https://discord.gg/qAmfB8T
Oct. 25, 2020
A fine game. The only level that I had any real trouble on was level 18, and that's because I was trying to do it backwards by covering every button. The mechanics are easy to understand and overall the game is short enough that it doesn't feel tedious to play. 4/5
Sep. 27, 2020
For those wishing to still get the pvp badge, you can play on two accounts in separate windows.
Mar. 15, 2020
In level 15 you can pick up the negative defense while at zero and stay at zero. Is this the intended solution?
Developer Reply
You can beat level 15 without doing that, but the mechanic is intended and some later levels do make use of it.
Feb. 07, 2020
Just like all of your games, short and sweet (like honey!). You've certainly developed a reputation :)
Feb. 06, 2020
As a kid I always loved playing around with how knights could move, and this game perfectly applies it in a creative way that is interesting and not frustratingly difficult. And bravo on making chess boss fights work at all, let alone so fluidly.
May. 28, 2019
The concept isn't bad, but overall the gameplay just feels bland and slow, and mixing it up every third level just isn't enough to break up the monotony. The fact that there are 120 levels and the lack of a way to speed up the repetitive formula of "spam my two best units and cast spells when needed" just makes the game not fun. I played until I got the medium badge and I don't intend to touch this game again. 2/5.
May. 21, 2019
@below the point of the strafe function is that your weapon stops moving, otherwise it will always fire opposite the direction you're moving.
May. 16, 2019
I'd find this game a lot more enjoyable without the hidden object part.
Apr. 15, 2019
Playing in fullscreen is giving me motion sickness. Very neat and fun game nonetheless.
Aug. 03, 2014
Ever since the jump scare at the very beginning, I was paranoid of another...My fears started to go away and then DAMN IT
Apr. 26, 2014
Where's the volume slider? Or at least a mute button? ;-;
Apr. 21, 2014
I'm glad the player isn't told the minimum possible numebr of moves to complete a level, otherwise I'd spend all night trying to perfect each level instead of enjoying the game <3
This badge......This badge has been taunting me forever. It's the only badge I don't have for the quest, and I tried so many times to no avail that I just gave up. Now the cursed badge has returned to cause me pain and suffering once more.
Apr. 14, 2014
Level for is tedious to the point where I wanted to stop playing, but I was too entranced. Well played, dev, well played.
Apr. 13, 2014
So the game and the concept is cool, but my framerate for this game (and this game only) is incredibly low. How does this affect the game? Levels take ten times longer to complete. The timer tick one second every ten. This makes the game just unenjoyable overall.
Apr. 06, 2014
Nitrome has to be one of my favorite developers ever. Always has fun new mechanics, and beautifully styled and fitting graphics.
It would just be my computer, but I'm noticing some sticking/unresponsive keys, making traversing levels difficult.
Mar. 24, 2014
It may be like cookie clicker, but 1)it was even said in the game and 2) it's cookie clicker in SPAAAAAAAA(a while later)AAAAACE
SPAAAAAAAAAAAAAAAAAAAAAACCCCCEEE!! Thank you for the play and the comment! I appreciate it! Best, -Tim
Feb. 15, 2014
A small hint for the third to last (the black and blue) level: Pieces can overlap.
yep, may be it's not intuitive, my fail :(
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