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Aug. 15, 2014
Suggestion: Snare elemental property?
Aug. 10, 2014
Firing blunt gun, when firing a boomerang, the boomerang doesn't disappear. Posting comment since last report of this was downvoted until flagged as spam, even though it's completely correct.
Developer Reply
I read every comment, ratings are irrelevant. (Also: fixed.)
Aug. 09, 2014
Spawning a fan and shocking it with the shock power makes it go flying into the air, reliably it seems. Only the first time you shock it, then you need to reset and spawn a new one. Very odd.
Aug. 08, 2014
The freeze power/effect no longer turns things icy blue, only giving the sparkling effect. Not sure if intentional or a glitch.
Intentional. The tint often messed up near the thawing point, causing objects to go suuuuper cyan.
Jul. 31, 2014
yoshitime, use the tab key while hovering over something. it completely flips objects.
Jul. 25, 2014
Suggestion, maybe the frost staff could also freeze inanimate objects, similar to the cryo bomb? (as in, frost staff making contact or it's aura with, say, a square, doesn't freeze it, but a cryo bomb detonating near it freezes the square)
Jul. 23, 2014
yoshitime, do you mean from the blood droplets themselves, or body part impacts? If you mean from the blood droplets causing stains, that's only available if physics blood is on.
Jul. 15, 2014
Bug Report: Arc Grenades do not get destroyed when detonating in slow-motion mode.
Jul. 13, 2014
Pol, dispel does actually unfreeze objects, but the frozen colouration can only be washed off using water
Jul. 06, 2014
xspeed: Zoom In has always been there. It's part of flash, literally everything developed in flash has that feature by default. I think it's possible to disable it, but there's never any reason to.
Jul. 05, 2014
What's the actual difference between the Breakable and Brittle properties?
Jul. 04, 2014
Something amusing I found using what you said about the head damage: If you make many small cuts, you can "round down" the head, since the fatal head wound is caused by the size of the cut, not the amount of the head missing. Managed to get almost down to half a head missing before I cut too widely and he died (well, permanently. Liberal use of Healing was used for this :P)
Jul. 02, 2014
also, everyone needs to get off of -rava's ass about not implementing things. It's their game, their rules. Don't like it, go learn to code and make your own game, because then you could put as many AI-controlled mechs in it as you'd like.
Josh, dolls can have a small bit of the head cut without instantly dying. I'm not sure what the limit is on how much, though.
FUN FACT: the limit is 7.5 pixels between the cut start point and cut end point. Basically allows you to cut a smallish chunk off the corner, but not horizontally/vertically across.
Jun. 30, 2014
Bug report: Slow motion doesn't slow temperature changes. For example, a ragdoll will lose heat at the same rate in Glacier no matter if in slow motion or not
Jun. 26, 2014
Shrinking the top torso part to the smallest possible size causes the doll to spaz out and explode.
Jun. 24, 2014
BUG REPORT Another vine glitch: Shocking a doll when it is snared "cures" it's inability to stand, similar to how shocking can cure anaesthesia.
Vines apply the exact same effect as anaesthetic. I don't particularly mind it being curable.
BUG REPORT To expand on nikola's comment: Trying to use vine power on a frozen ragdoll has... interesting results. No vines, but it does cause flame particles to appear for some reason.
Yeeeah. Forgot that freezing removes vines as well as burning. Gonna add freezing removal effect at some point.
Jun. 15, 2014
The reason I ask to keep it in is because it works with most powers, and is basically the "power combining" people occasionally ask for, as you can use more than one property (ie poisoning+shocking on the fire power)
For the glitch cstrauser was talking about, super easy to replicate. Just open the properties box and tick any elemental property, then cast the water power (as in, shoot it in a direction). It'll have the elemental property. Pretty fun to use, tbh, maybe keep it as a feature?
Right. I'll probably disable ghosting powers, since it's causing some issues, but the rest will probably remain as-is because I don't see a reason to disable it.
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