terorrfang's Comments

Game comments and reviews

Thrones of Fantasy

Jun. 21, 2014

1

Maybe the next goal should be looking into fights about +10 after the (first?) King nearly crashing the flash plug-in from the sheer tons of negative gold and exp you're rewarded.

Fishy Waters

Apr. 13, 2014

1

D... Did I just catch a Kraken with a Wooden Stick? Whelp time to go teach some extorting Toll collectors a lesson.

Kingdom Rush Frontiers

Dec. 29, 2013

-2

Is that Darth Vader in the first level?

Loot Hero

Dec. 27, 2013

0

Minor bug with the screen scrolling: When you get fast enough and do not have enough power to kill everything in one hit you get pushed off the screen where enemys start respawning rapidly. This either kills you, or forces you to stop moving and let the screen adjust itself.

Bit Battles

Oct. 21, 2013

1

You can very easily win from the first fight on by spamming all your units in the same spot, utilizing bombs (And saving up for BERTHA first thing!), rushing your units with the specials and only upgrading push/attack. I'm not sure if the difficulty keeps going up when you hit continue, but if it does this game definitely has some replay value.

0

So i started a new game, and immediantly at the first turn before anything else "Barbarian Invasion" Choose to Flee "They eat 6 of your people". Day 1 and i'm down to 2 people, off to a great start...

Arcane Weapon

Aug. 08, 2013

1

Easy mode challenge: Beat every boss up to and including Satellite without upgrading any stats (Common/Special/Ancient may still be bought/upgraded) Bonus: Beat Ophidian without upgrading health or rage. (Optional: don't upgrade bonus drops.) Just something I though i would type up for people who notice the "This game is too short" Comments.

Skills Idle

Jul. 05, 2013

-1

Whoa. 614 hours worth of apple power. That ppie shop means business.

Incursion

Jan. 10, 2013

4

Due to the final boss of Death Plateau being able to one-shot the strongest warriors with splash damage and the enemy directly before him being ogres most of your units will focus on the ogres while he just jogs on by smashing anything in his way. It would be nice if the time gap from his spawn and the final few ogres was a bit longer.

Enola: Prelude

Jan. 07, 2013

0

In the end you really end up doing a routine: Stack Frenzy at least 5 times *Check*. Spam Phoenix Strike until you'r out of mana *Check*. Full restore mana *Check*. Repeat until everything is dead.

Developer Reply

ailments are now fixed so they do not stack - your going to have to rethink your plans!

Game Corp

Dec. 30, 2012

0

Sometimes after you edit your workplace (I assume when all the workers are away) some workers will spend the entire month walking in place. It only fixes itself when they leave.

Second Wind

Oct. 14, 2012

0

A skeleton just killed me... because he dropped to 0 health then continued living... and living... and Living.

Death vs Monstars 2

Oct. 12, 2012

0

The game is honestly to short. Upgrade wise, you save up 40k for the top hat then you just play, do the challenges... and by the second boss you have most of everything. But on the plus side money does not appear after you buy everything! That's actually really great =)

Legend of the Void 2

Oct. 10, 2012

4

Penn, the Magician. I see what you did there.

Dream Symphony

Oct. 09, 2012

1

As a minor flaw... much like the randomly generated positions of the red... you could add something like a brief (a second or less) invulnerably after an ability wears off so it doesn't wear off when your touching red. even if its something simple like moving reds away from him, slowing the game for a second (transition), etc. Not a necessary thing to have but it would be nice.

Portal 2D

Sep. 27, 2012

0

Well i'm only a few levels into the game... and it certainly does have its fair share of glitches. Enter a portal and appear at a random (No portal nearby) location. Shoot a portal and it appears right in front of you, flying mid air (no portal surface yet it attaches). And a few other minor bugs. But nothing to critical, overall it seems like an OK game.

bit Dungeon

Sep. 16, 2012

2

This game is alright, though it does indeed get repetitive. Its a good game for the first few plays. But a fatal flaw is the reoccurring problem of randomly losing a piece of your gear. I'll just enter a new room and find that my weapon, helm, chest, or any of them will just be gone. that aside its not a big problem for anyone that doesn't even notice/care about the HighScore at the top of the screen. 4/5.

Flash Bash

Aug. 30, 2012

1

Zombie Inglor seems a bit OP as an opponent. He's huge and strong. literally a walking tank. His pile driver, while it can be countered and stopped, is un-blockable and takes out a fifth of your health alone. So he combines that with another attack then repeats until he's defeated, can use an even stronger move, or decides your not worth his pile driving skills. But i'm not saying he's too hard, by far he's very beatable even on hard just like all the hero's. overall its a pretty ok game 4/5.

Nuclear Plant

Aug. 15, 2012

0

"World nuclear war 2042-2065. 99,99953% of population is dead." 99,99953% =/= 99.99953%.

Ah, yes i do mean the early upgrades, the mid/end upgrades work just fine :p