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Game comments and reviews
May. 08, 2018
Played the first level, lost on wave 15 or so, realized my only option was to replay the same level with no upgrades. Is that your idea of a fun and well paced game? That's the kind of thing you'd expect to see from an awful mobile cash grab.
Jan. 18, 2018
Fantastic game. I love the way the story bits are handed out and the pacing is fantastic. Being able to craft out of your storage bin instead of out of your inventory was a great idea. I would love to see this developed further into a full game. I'm heart broken that there isn't more to this.
Jul. 25, 2014
The biggest problem is that when you get to the third zone, all but 2 of your upgrades are useless because there are no longer any ground to interact with. Makes the third zone really boring.
Jul. 14, 2014
restarting the game or exiting the level actually just freezes the game.
Dec. 12, 2011
Kind of a let down that all four worlds are exactly the same. Not really much of an improvement over the first, but the space to break thing is good.
Jul. 27, 2011
This game is bad. There is literally no difficulty curve. There's no strategy, or skill required. You barley even have to move. The only reason you move, is to get money, so you can buy upgrades, the point of which is to kill enemies that don't do anything but have more health. Its boring all the way through to the end. 1/5
Jul. 21, 2011
Major bug: if you kill the wolf boss guy with a pyroblast, it glitches out the game and you have to refresh the page
Jul. 20, 2011
I like how since there's no bonus money for winning a level, its pretty common to get more money on a loss than a win.
May. 14, 2011
If I say something pretentious about defending game genres can I have a top rated comment to?
May. 13, 2011
the fact that you reach the level cap way before the game is over is kind of stupid. On top of that, the game is a cake walk right up until the last boss. The pacing really needs some work.
Mar. 24, 2011
it was entertaining for about 10 minutes. then I died, and there wasnt really a reason to play again. not really much of a game
Mar. 18, 2011
The invincible ground units thing doesn't really make any sense. Also, the upgrades are really meaningless. After the second level, I could buy 5 upgrades of a weapon, but it didn't really make all that much of a difference. other than that its really average.
Feb. 28, 2011
The grinding ruins this game. 2/5
Feb. 25, 2011
even in candy land, the police ruin everything.
Nov. 22, 2010
another nerdook game! you know what that means right? another almost fun game held back by bad presentation, sloppy design choices, and cluttered screens. quality over quantity please.
Nov. 16, 2010
its a fun concept, but the fact that every ability shares a cooldown removes any semblance of strategy from the game.
Nov. 09, 2010
oh look, its this game again.
Nov. 08, 2010
repetitive, boring, easy, uninspired. I dont see the appeal of this game at all.
Nov. 02, 2010
tips for a possible sequel more uniqueness among trees-frost and fire spells are basically mirrors of each other. it needs less talents that are just "increased damge and mana regen" and more interesting passives like double fireball and frostbite more synergy between trees-basically, the only thing you can do is max a tree, than you may as well forget about the remaining 10 points or so because you can't get anything helpful in the other trees. directional spells-basically, if there is something behind you, your only options are to either try and reposition yourself behind it(nearly impossible when the screen is filled with enemies), or dump tons of mana into your AOE spells just to hit one target. there needs to be a way to use basic attacks in different directions, or there needs to be more low cost spells capable of reaching somewhere other than directly in front of you. I really do enjoy the game, its a great concept, just a bit under developed
needs a way to respec, other than that its ok, too short and easy though.
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