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Game comments and reviews
Sep. 19, 2019
So conceptually this is a fun game. First couple rounds are pretty entertaining. However, the scale-up for the longer run game needs work. It becomes too easy to just say "all I need is 120 acument to move on" and before too long, that only takes a few minutes. As one progresses, progress should be hard. Maybe not as hard as the beginning... but as acumen income increases by multiples perhaps the objectives to obtain acumen become more difficult to get as well... Lots of potential. As is it's fun for a couple of days... with work it could become a longer-term idle-ish game.
Dec. 01, 2017
interesting game... I do like the concept. However, food production is a sore spot. I haven't gotten to the point where I CAN'T take the water boy because without it, food production is god-awfully slow... still only been in a couple days, but interest is beginning to wane a little...
Oct. 30, 2017
When I first started playing, my first thought was "This is a rip-off of SwarmSim". That's totally not the case. It's definitely its own game and it is a lot of fun the first couple of runs. However, even though there is some continuity between the various runs (experience which can be used on benefits for the following run...), the game lacks cohesion as a whole. Not that "story" is important for a sim/idle game, but this doesn't really have one. It's entertaining for a while, but eventually boredom begins to set in. Lots of potential here, but I feel like there is some adjustment needed to make it work better for the long run.
Aug. 03, 2015
Obviously a proof of concept type game (very short), but I loved it! Very clever combination of wordplay and puzzles. Keep working on it. Very enjoyable.
Jun. 30, 2015
One of the best games I've played lately. Smart, well-paced, funny... and most of all the story unfolds naturally. It doesn't seem nearly as forced or as trite as most games of this genre. Love it!
Developer Reply
Thank you VERY much! *_* We hope you'll like the whole series ;)
Jan. 26, 2015
Like the idea. Hate the fact that my machine (which can do image processing in MATLAB with ease) can't run the game due to technical flaws with the coding.
Oct. 13, 2014
Hint: Bonus levels count toward hard badge. If you can't par one of the more difficult levels, just finish the coin levels... there are some easy pickings in the bonus zone.
Jul. 30, 2014
The most retarded, physics-unfriendly, horribly stupid game I've seen in a long long time. And yet... I find it strangely entertaining :)
Jun. 24, 2014
Buggy. Been stuck in the same place 3 times. Like I cannot move and have to reload to play.
May. 05, 2014
Solid game but I've noticed that there are often artifacts that stay on the screen after a beast has been killed. Spent level 15 with a giant lava golem in the middle of the screen. He'd been killed but the icon never disappeared from the battlefield. No effect on game mechanics, just created a huge hole I couldn't see through... Turns into quite a bit of a grind after the first 20 minutes or so.
Apr. 10, 2014
badge way too easy for a medium. concept B, execution D. just not enough to the game to make it interesting... and the patterns repeat to often, making it silly easy.
Feb. 24, 2014
Decent game, but too much of a grind after a while... So I have 15 video logs and I'm done. I just can't stomach another round of searching. It would be helpful to have some kind of indicator telling you where you've been whether you've found a log in a zone or not, how many "resources" are still available, etc. I feel like I'm flying blind too much of the time. Promising start... in the end just too much grinding.
Feb. 14, 2014
Great little game for younger kids I think... the snapping makes it pretty easy for me, but my 6/4 year olds will probably like it :)
Jan. 30, 2014
I like the game...bit short so I hope this is more along the "I have this idea I want to test..." lines. I'd love to tackle more of these :)
Jan. 22, 2014
Good song. Was there a game here? :)
Dec. 17, 2013
Not even a sort function on the decks? Filtering is nice, but I've only got 37 cards and it would be nice to sort based on power, life, or any other relevant stat. Game is ok, but Kong is starting to become a launchpad for "freemium" multiplayer games rather than a breeding ground for really good independent developers. That is kinda sad to me.
Dec. 11, 2013
So much promise... but becomes an endless grind around level 13. Pretty disappointed.
Nov. 22, 2013
It seems that experience is only earned by winning outright? This stacks the deck for early adopters. I came in second in a 20-minute battle (I surrendered when the outcome became obvious) and gained zero experience. Seems like kind of a waste of time. That being said, I enjoyed the game...lags a bit on my machine though.
No, only the player who loses first don't get experience. You don't get any experience from surrendering because we want you to stay until the bitter end - it's a lot more fun to win that way :)
Nov. 12, 2013
Excellent game. Thoroughly enjoyed it! More levels would be awesome! :)
Oct. 08, 2013
Points for execution, visuals, and idea, but the story was pretty thin. "OK...let's go!" is kind of a lame ending...
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