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Game comments and reviews
May. 15, 2017
pretty good
Sep. 09, 2016
This game was so good, when it was over, a piece of me stayed with it. I will never get that piece back, maybe make a new one the next time one of these games rolls around. But what happens when Bonte stops making these? What happens when I can no longer enjoy that one special half hour every half year. This game made me think, and it made me think really hard. No other game can make you do that, and I am honoured to have been a part of it. So what I am saying is, thank you Bart. Thank you for this, and your previous masterpieces. Thank you for your amazing work, and not so amazing drawings. There is something about these games that no other game has, and that is you. Please don't ever stop making these games. Thank you, made me get really philisophical, 10/10 perfect score. (2 / 2)
I logged on to Kongregate bored, and I saw this game. Of course I had to play it, another Bonte game. For half an hour I was neck deep in the biggest conundrum my head has ever tried at. I got to many walls, which I broke after some frustration and lots of time. I was in pure bliss, mentally stimulated for a short period of time. Then it was over, I found the last sushi, and with it, the last shot of dopamine I was getting from that game. Now I feel empty, waiting for the next game. I have no purpose now that it has been fulfilled. Nothing is fun anymore, all I can think about is the now distant memory of a me clicking away with Japanese music playing. (1 / 2)
Feb. 10, 2016
Needs a tutorial. I have absolutely no idea what to do, this game needs a tutorial and some clear objectives. You need to texture your 3d models also, using random ones from the internet isn't always the best option. Also, sky-boxes man. This game also needs a story no matter how simple you want to make it. 2/5 Interesting concept, poor execution.
Volume adjusters don't work. This is a serious problem.
Dec. 26, 2015
You need to explain how to use the "map uploader".
Dec. 21, 2015
This game needs: Better physics, better GUI, better graphics, full screen, and a tutorial
Developer Reply
sure thing! Thanks for playing !
Dec. 16, 2015
Is there any way that I could help make a map, or help make more props. I have some experience with these things? If you ever need my help, contact me at: 11kschneider11@gmail.com
Dec. 01, 2015
Needs a tutorial, the "instructions" are lame.
Aug. 28, 2015
Scened aren't rendering when I enter turret mode, the HUD GUI is still there but the render scene appears black. Please fix this as it is a serious problem.
Aug. 25, 2015
Lot's of bugs tofu, but the biggest bug is possibly a game-breaker. When you press a key, it usually doesn't respond and this is especially annoying when I am trying to use FPP. I also have a few recommendations for you: 1. Better graphics If you need help with art anytime, I would be glad to help. 2. Third-person panning If you could move around, pan and zoom the camera in TPP, that would be awesome. 3. Global Illumination The game is too dark and this would really help 4. Lanterns Just a few on certain building or around the roads would be more realistic.
May. 17, 2015
One question, are there anymore levels?
Nice star wars music.
Crappy programming so many bugs.
How do I win?
try now, now i have a training tape
Feb. 07, 2015
Good game, slightly used concept but not totally butchered.
Ha! Thanks
Feb. 04, 2015
WTF why can't I play?
Very good action-arcade game
Thanks tackypoop111!
How do you play?
Use the mouse, and chose one of the 3 options. Have Fun!
Feb. 01, 2015
Legit just a copy of snake.
Glad you liked it! I plan on adding a bunch of stuff in the coming weeks to spice it up a bit.
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