Search for your favorite games...
Game comments and reviews
Sep. 08, 2016
Ads aside, I find that the players inability to choose the character they are launching with or the character they are launching at to be frustrating, especially so because the launching characters play the same but feel different an the enemies can be leveled up but not chosen between.
Feb. 19, 2016
It's a good game, but the idle part is fairly lacking. That aside, a wider variety of tavern news would be nice. Like a chance for an increase prices for each weapon individually, rather than just swords.
Oct. 06, 2015
So, this game needs to have some explanation to it. I had no idea what the mini game was supposed to be for the first 5 seconds and I'm still not sure how exactly you unlock pets and outfits. I think this could be fixed with a simply crash course in the very beginning, or an info button on each page.
Feb. 19, 2015
Okay, so I don't know what you've done with the second game yet but with the elements I think you should allow the defense to go over 100, causing a healing effect from there on from absorption. Also allow for weaknesses, such as fire being week to water. Again, you may have done this already, but I haven't played the second one yet.
Jan. 15, 2015
Also! The Lottery and Artifacts are a nice change from the chests, but still too slow of an animation.
So, out of curiosity, does upgrading speed upgrade how quickly they attack? Because it's not affecting the speed they run at. If it doesn't, this might be something to consider in the future - I know you've already changed it from endurance to speed, but it's not doing anything.
Nov. 29, 2014
Could you have an option to move on to the next creation once you get the third multiplier achievement?
Nov. 23, 2014
I keep reading about the end game and how everyone doesn't like it... At what point do you hit the end game?
Nov. 19, 2014
Just a suggestion, have you considered having the cost of buying 5 and 10 troops showing up when you scroll the mouse over it?
Developer Reply
Yes, we have plans to add it.
Oct. 25, 2014
So is the Sword of Growth not effected by the fruit? Because it seems to be that way.
Oct. 05, 2014
Oh! Another idea. Perhaps the option to pick a secondary attribute for the auto equip, so in the event that two of the same equipment share the same highest in inventory as one another there is another factor that the computer can use to choose.
I like the sound of your 'Map Pieces" in that you sacrifice productivity for long term advantages, though you should elaborate on what these advantages are. Discount on future minions of that type and lower tiers? A percent likelihood of finding bonus gold or diamonds? The potential for minions to start joining for free at a slow rate? And perhaps there should be other things to use the gold on, like buying potions or upgrading the potions that can be found to yield a higher percent bonus? Just things to think about.
Jan. 27, 2014
The Ultimate Challenge - one click Hellstone lv. 2237 using automatic.
Log in to access your games, badges, and more. Create an account to track your progress, earn badges, and join the community.
Use at least 10 characters with a mix of uppercase, lowercase, & numbers
Please check your email to verify your account. You'll need to verify your email before logging in.