subignition's Comments

Game comments and reviews

Woodcutters IDLE

Mar. 10, 2020

9

It looks like lumberjacks after the third just increase their power. It's essentially as if each tree has (lumberjacks/3) worth of people * lumberjack_power

Incremental Adventures

Aug. 23, 2019

2

Infinity values for enemy stats seems to just be a display bug, as you can get high enough stats to kill them.

Incremental Adventures

Aug. 23, 2019

2

Autobuyers work better, but the issue we now have is that having more than one set of autobuyers turned on is really, really suboptimal. I'd like an upgrade so I can require an autobuyer to wait until the previous tier's autobuyers triggered a certain number of times first. If the value is editable we can tweak the value for max effectiveness. 10 tier 1 autobuys before tier 2 autobuy, three tier 2 autobuys before tier 3, etc etc.

Tau Station

Jul. 03, 2019

3

I have to fullscreen my 1920x1200 monitor to even fit this on the screen. That's gonna be a no from me dawg.

Idle accelerator

Jun. 24, 2018

5

Woopadoop, just do a normal Lab reset from the Research Lab menu and that will put you back into a non-challenge run

Guild Quest - Beta

Aug. 27, 2016

1

Also you require cleric level 2 for the tavern, not level 1 as is hinted.

Guild Quest - Beta

Aug. 27, 2016

1

It's difficult to tell what the time icon on unit pages means... some of the quest upgrades make them less efficient... but this is a fun little proof of concept.

DJManiax

Jun. 14, 2012

1

Whoa, 0x1311. As a former O2Jam player I did not expect this. 5/5

Antimatiere

Jan. 22, 2012

0

After climbing to the top of the tree, if you replace the top face of the tree trunk and fall through, you end up in a train car.. this game is incredibly confusing.

Good Memory Escape

Oct. 24, 2011

1

Holy [censored] could the music be ANY LOUDER? Headphone wearers are in for a heart attack.

One and One Story

Oct. 22, 2011

0

Updated Flash and all is good.

One and One Story

Oct. 22, 2011

0

Video appears to freeze when I try to jump on the first level.

UpBot Goes Up

Apr. 27, 2011

3

What's up, bot? ..but seriously, level 13 is killing me..

Spikes Tend to Kill You

Apr. 27, 2011

7

13:01. "THERE ARE FLOWERS IN THE NEXT LEVEL" :D "FLOWERS" T_T you bastards

Bullet Heaven

Apr. 02, 2011

0

Nice! I had to turn bullet glow off to make things a little easier on the eyes. Also, it's worth noting that each character has a powered-up or special main shot if you fire from full charge or the top fourth of the meter (except apparently Anna); with Natalie and at full primary charge upgrade, I can do about twice as much damage to bosses by top-tapping than just holding fire.

MILKQUEST

Mar. 31, 2011

3

God damn, that cat takes the long way.

Anti- Cast

Mar. 27, 2011

2

And, as said, pretty much all the text in-game is selectable, even when "hidden" behind the stage. This includes item names and dialogue..

Anti- Cast

Mar. 27, 2011

3

*Blue chalk guy's coin magically reappears after you get it. *Two of the "sea holes" in "Rehill land" don't do anything, even with the fairy, I sat there trying to get into them for a while before I gave up and discovered 90 coin was enough to buy a soda. *Mute button is broken as already stated. *After first fight, if you click on the dead/broken.. thing, before progressing, the text is stuck on the screen and you can't read any of the juicy presumably-plot-related text that comes afterward. Kinda killed it for me. 2/5

2

World 4 is annoying. Fog makes it impossible to figure out where birds are coming from in time. Other than that, awesome concept, never seen this done before.

Reactance

Mar. 19, 2011

4

If the level select screen would remember your last choice rather than automatically selecting the highest level unlocked, this game'd be perfect. 4/5