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Game comments and reviews
Feb. 15, 2010
katamari damacy song?
Jan. 07, 2010
I just realized this is the same song from Fargo.
Nov. 26, 2009
oh cool, I got a... spaceial mask?
theres been plenty of games exactly like this
Sep. 03, 2009
cool but.. why was the guy beating on the generator with a hammer in the beginning anyway?
Jul. 28, 2009
personal assistant
50,656 not bad for random drops. I stopped thinking about where to drop really early in
Jul. 20, 2009
24 is easy, blow up the gas tank first, then get the ice.
Jul. 19, 2009
this game is extremely easy, the easiest hard badge ever, I lost 1 or 2 soldiers when I got the badge and just stopped playing because it wasnt difficult at all
Jul. 03, 2009
what better way to make a game difficult than throwing a screen-clogging, lag-inducing array of weak enemies at a player? oh, right, actually make stronger enemies, and bosses. would have been fun if it had a difficulty curve of any sort, or any difficulty at all, making more things to shoot at doesnt translate to hardness. I was very sad to see no boss at level 20, or none at all actually. a vertical scrolling shooter without bosses? preposterous! 3/5
Jul. 02, 2009
very strange, as is apparently the pattern for your games. I don't quite understand, who is King Bhumibol? And the end song was great, as good as the You Have To Burn The Rope song.
message to people complaining about the 'retry', it did get a little annoying but it had its purpose. to the people who compare it directly to Mario, just because it happens to share the genre doesn't make it the same game. I imagine you are the same people who directly connect any game with a gun in it to Halo or anything with a leveling system to World of Warcraft. And besides, the gameplay itself wasn't really primary.
I heard so much about the great ending, but it wasnt that good, in fact I actually kind of expected it. Fun game, but short and annoying to refresh when you die.
Jul. 01, 2009
I like the music, fits well. also, in the least resistance path in the cave, its confusing to get liam to jump onto the puddle, too specific where you have to click. Besides that I like that you still used the switch character mechanic and the multiple-area mechanic. looking forward for the next installment!
Jun. 19, 2009
@penguinsrule - TWSS
Jun. 13, 2009
This isnt golf at all! I demand a refund!
May. 30, 2009
graphics make it easier to become immersed into a game. try feeling like a warrior killing dragons in the atari game adventure. you just feel like some dumbass playing a game about a dot killing ducks. thats why graphics matter.
May. 25, 2009
its pretty much a battle of hitpoints because you almost always hit 1's.
May. 23, 2009
cloud (white) sucks, impossible to control it.
sucks, too many projectiles at one time
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