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Game comments and reviews
May. 06, 2015
The concept here is great, but it's got some trouble. Using the Thor units makes the game incredibly easy. 1 of each and max Thors? Done. Last boss is super easy like that. The excess of units not hitting anything because they all rush something that died on the first hit is lame. The tax is interesting, though I never angered a town after even 15-18 clicks. Some say 20 is the first limit. Timing on the abilities is weird as well. If cast alone, they'll stop the fight. If you overlap them at all, your units stop for the cast but the enemy continues attacking. Just some things to ponder.
Feb. 28, 2015
It's lacking originality and progresses too slowly. AdCap would be ashamed.
This is way too similar to Clicker Heroes.
Jan. 30, 2015
Thanks for making an update that caused my entire grid to explode. I really appreciate it.
Jan. 06, 2015
CT glitches are getting quite old. Time is frequently reset in the middle of the contest, rewards are not always given, but the cash flow seems to work just fine.
Dec. 04, 2014
Great game! Can't say the same about the grammar. I think you should be able to use more chips to increase mixer chances.
Sep. 16, 2014
When you change between tabs, you get a time skip. Several cycles pass and you get extremely large amounts of money very quickly. The fix to inactive tabs may be responsible.
Developer Reply
Also happened if you pushed newgame+ and canceled the popup, I had a "off by a thousand" rounding error :v (forgot to divide the milliseconds by a thousand)
Sep. 08, 2014
Seeing as this game was ported from Android format, it should have been improved. It's almost the exact same as the mobile version and it's still designed to funnel in money. Pay to win is not smiled upon here.
Aug. 10, 2014
The tree is still very unrewarding even after the recent changes. The gameplay allows generation of millions of coins in just seconds and the tree isn't even doing thousands a second.
It's all a giant trick to distract people from hating the game for other reasons! Muhaha.. not but really, I'm looking into it :-D
Feb. 11, 2014
This is little more than a copy of other games recently released
Dec. 05, 2013
There wasn't anything really different from the first one. I was hoping part two would bring something new.
Nov. 11, 2013
A very fun concept, yet not that challenging. A level pack would be a great addition.
Oct. 23, 2013
I really don't have that much patience. You should try to be more concise and cut out extra "noise". There's not a good pace to it.
Oct. 22, 2013
This seems like a bad copy of a good game. Unity is definitely underused, hype makes the money, my quality goes up without my game rating doing the same, choices are really stupid sometimes, quests are irritating to achieve when you've already purchased the items, and to top it off, the grammar could use some work. I feel like nobody played through before uploading.
Sep. 02, 2013
I don't understand why I'm told I'm gaining land. Is there a purpose to that? Also, everything shouldn't kill my people. I don't like it when deer kill my hunters. That seems weird.
Aug. 23, 2013
Way too short, balance is awful, but a good concept.
Oct. 18, 2012
Why is it that, even though the dungeons function entirely separate of each other, if an upgrade is occurring in one, no other upgrades are permitted in others?
Oct. 04, 2012
I agree with many of the prior suggestions, and only have a few more to add. I feel as though non-active characters should add a very tiny bonus to the actives in a fight, perhaps some means of training in town, maybe a forge to upgrade weapons and armor already built and perhaps a couple more farms for all that wheat? Just some thoughts.
Sep. 03, 2012
This re-introduces one of the corrected flaws from the first. Once you have a row correct, the numbers will fade even if you don't have the evidence to prove it. You can guess and check the entire board.
Jun. 24, 2012
I'm curious, why does a card based on 75% remaining mana do 1 damage to everything when the guardian has 0 mana? I also don't like that guardians can't be used with opposing card types. I like the concept, but I don't like that it isn't clearly displayed anywhere and I just wasted 65 crystals.
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