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Game comments and reviews
Apr. 24, 2015
Nice variation between levels. Level 23 bug:- solve it by moving right. Nothing touches you when you are off the visible screen.
Apr. 13, 2014
Seems to me the count down when eaten by a plant finishes even when the meter shows a moment left.
Jan. 19, 2014
Would be great if I can combine my spells. Also the game feels a drag, specially since I have to play last level twice to get upgrades at the blacksmith without that I cant win the current unlocked level. Talent tree is confusing, there is arrow damage in all categories?? Do they stack?? how do I check my arrow power currently?? In my opinion arrows should have separate upgrade section. Double arrows, triple arrows power as well please. Better still would be cool if enemies on dying dropped some powers which enhances the arrow speed/rate/targeting/number/etc. Cannon guys if burned to death should explode damaging near enemies. Those enemies which freeze if frozen to death should burst out in icy shards and damage nearby enemies. Amazing game though, still in middle of it. Will gladly provide feedback once finished.
Oct. 10, 2013
Freaken is right. Trebuchet automatically attacks NPCs on path even when they have been told to target something else. They really need to stop attacking when asked to move somewhere else.
Jun. 21, 2013
Amazing graphics. Nice story. Loved the concept. 5/5 :)
Mar. 10, 2013
Would be great if high scores also tracked the flawless seconds along with maximum distance. Love the game, nicely done.
Jan. 21, 2013
Original mechanic. I really love the concept. Well done. :)
Developer Reply
Thank you very much.
I like the puzzle element. Amazing voice acting, reminded me of portal.
Jun. 12, 2012
Sharks will be missed.
May. 02, 2012
Nice theme and graphics. The gameplay is solid as well. :)
Apr. 25, 2012
Sir, grant permission to use satellite nuclear attack" "Private know your position, we are humans, we are known for valor, freedom and we always fight from front not from satellites.
I really think engineers should stop upgrading alien ray and shield systems.
Apr. 18, 2012
Awesome game UG umm Profusion I mean. The puzzle element is really well placed and balanced. 5/5
Mar. 31, 2012
Awesome graphics, I loved cruising through enemies without firing, just using jump as a weapon. Dunno why but I expected to see a timer to let me know how soon I finished a level. Initially I didn't notice the purple outline of character and thought that the rocket I just fired beneath hero must have blown the character out of its body. Lol, just sharing my experience. Its still amazing artwork. Next what I loved was to try to get on a platform in first level with shooting rockets beneath hero and pressing 'w'. Sadly hero didn't jump higher. This demo just needs some pickups (guns, bullets, health) and unlimited supply of zombies/enemies coming in from left and right plus some good platforms to jump and you get a really good game already. But in the final game I hope there is story mode plus an unlimited mode.
I probably will realease more engine tests in the form of minigames.
Mar. 01, 2012
Awesome music and sound effects and fabulous pixel artwork. I am digging this. 5/5. :)
Thank you :)
Feb. 29, 2012
Awesome and addictive game. :)
Feb. 08, 2012
Loved the game. Awesome concept. :)
Jan. 17, 2012
Really nice game. Love the perks. :)
Jan. 12, 2012
Congrats for badges. :)
Jan. 10, 2012
Awesome. Quiet intrigued by story.
Thanks! It's really great to hear that you enjoy the plot, and I hope you'll continue to be interested as it unfolds!
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