silent1's Comments

Game comments and reviews

Base Defence

May. 27, 2016

-1

Nice game, but you left a debug feature in. For each enemy, there is a single white pixel just in front of it in the direction that it's moving.

Mad Truck Challenge

Aug. 06, 2014

1

My truck may not be the fastest, but, then again, the competition is a bunch of burnt-out shells.

Space Flash Arena

Feb. 01, 2014

1

It'd be nice to see Campaign missions, with more than just the basic ships. Turrets, or giant ships, for instance. An absolutely wonderful start.

TrashTech

Jan. 11, 2014

0

I love collecting a full load of trash, then stopping, sending a giant cloud of doom across the level.

Deep Sea Hunter 2

Jan. 11, 2014

1

I find the "most valuable treasure in history", and my reward? On the same magnitude as killing a single fish.

0

Small problem on the menu screen. If you kill either of the characters with a clickspawn zombie, the "level" does not reset, meaning the menu can never show until you refresh the page. Even more, if you have clickspawn enabled, but not click n drag, this is inevitable.

Battle without End

Feb. 21, 2013

7

Just saying, it's spelled "strengthen", not "strenthen", in the Blacksmithing skill. That aside, great game!

ir/rational Redux

Jul. 17, 2012

4

Why in the world is there a quit button? Since very few people feel a need to see an unresponsive black screen, this option would only be useful if this was a standalone application. Since this is not a standalone application (in this venue) it has no use, therefore it should probably be removed.

Enigmata: Stellar War

Jun. 03, 2012

43

I'd like to see some visual indicator of damage that doesn't require a mouseover. I've lost way to many turrets because I simply didn't know they were taking significant damage. An optional always-visible healthbar would be nice.

Boxhead: The Nightmare

Apr. 13, 2012

9

"Boxhead: The Beggar" seems to be a better title. If you want a game to work out on Kongregate, please edit out all IRL money-related elements and long delays.

Stealth Hunter 2

Mar. 31, 2012

0

How do lasers cast shadows?

Ultimate Santa Battle

Dec. 28, 2011

0

"Carol of the Old Ones" by the H.P. Lovecraft Historical Society makes for a wonderful and fitting replacement for the current music.

Trigger Knight

Nov. 27, 2011

1

You could allow the player to change paths to different areas, possibly with different types of monsters or sidequests.

Legends of Kong

Sep. 29, 2011

0

A Minecraft pre-release and a Nerdook production on the same day? I will not sleep tonight.

Monster Corp

Sep. 14, 2011

1

Who cares about displaying animals? I run a highly profitable lab with a nice waiting room.

Space Trooper USA

Sep. 01, 2011

-1

Rocks fell, I died.

Battle Beavers

Aug. 13, 2011

9

Hmm... I keep on thinking of Redwall for some reason...

Crush The Castle 2 PP

Jul. 31, 2011

5

Y'know, just because something is submitted, doesn't mean you have to add it. Have you thought of a quality-control team?

Elements of Arkandia

Jun. 08, 2011

-1

Urist McMage? I praise you, fellow DF player.

Hands of War 2

May. 21, 2011

12

Small problem here. If you kill an enemy, and they drop a quest Item, and you leave the screen, the quest item will disappear and never drop again, causing your save file to be locked into whatever area you're in. (unless you spend a few hours killing enough of your own troops to change factions.)