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Game comments and reviews
Aug. 13, 2016
There's definitely no intended difficulty or learning curve with the levels. It jumps back and forth within the same level pack quite frequently.
Feb. 18, 2016
Aw. I'd at least expected him to be wearing his hat at the end. But no. The h gets it instead. Rude.
Jan. 21, 2016
Doesn't accept the word of the day.
Jan. 20, 2016
I'm kind of shocked that this is the third in a series. I'd expect it to be a lot more polished than it is.
Jan. 16, 2016
I have a feeling that the Lava Infiltrator's stats are wrong. 20 thermo resist with +5 for each upgrade? Why waste anything on that?
Nov. 15, 2015
I don't understand why every game of this sort has a function that defaults the character position to the upper left corner when the mouse leaves the screen. This *has* to be something that can be fixed.
Developer Reply
It's a browser limitation. What browser are you using by the way?
Oct. 16, 2015
48151623 Was repeating that number to myself the entire game. Thought it would matter eventually. Tears.
Sep. 03, 2015
Dude. You've got to ask us if we want to before having us go down to the next floor.
Jun. 12, 2015
This game is very enjoyable, but doesn't appear to save my progress.
Jun. 10, 2015
Over 10% of my deaths were in level 59.
May. 24, 2015
These are not what I would call "Tight controls." They are controls that are meant to be infuriating. The game could be a much better kind of angry fun if wall jumping were only made to work like it does in every other game that has it: no need to continuously press against the wall after every jump.
May. 20, 2015
I'm really wishing the hard badge required only 34 expert ratings, because the final one is simply beyond me.
May. 09, 2015
It's a sweet sweet moment when you learn that a perfect run is awarded for not being hit at all, but for not losing any ships.
Apr. 26, 2015
Oh man. I am seriously so happy that you've been making more and more awesome games! I don't know how you even come with these puzzles but they're always so well done with a great learning curve and serious challenge. I'm stuck on level 12 right now, but I know when I finally beat it, It'll be a huge "No duh" moment.
Thanks for playing my game! Ah, it is more than 6 years when I published Teleporter Twins. btw, there is a tutorial on youtube for level 12. Looks many players are stuck at level 12. :)
Apr. 23, 2015
I love this game. Just like all your others. The gestures weren't picky, so they did as I wanted. The puzzles weren't as difficult as in some of your other games, but were still nice to complete. I just can't get level 14 though. I think it's about the timing.
Apr. 21, 2015
I would appreciate some help from someone who has completed the game. The Basilisks in level 12 have 99999 health, 100% armor, and 100% magic resistance as listed in the guide book. How do I compete with that?
This will never gonna happen again, sorry :( Pls try it again.
Apr. 20, 2015
I'm consistently surprised at how often a sniper with 99% accuracy misses.
Random. Random never changes :)
Apr. 12, 2015
I'd love to know how many of one thing you can purchase or how many times you can upgrade something so I can plan accordingly.
Apr. 04, 2015
I don't understand why we have to use the scroll bar to aim instead of just letting him us at our mouse.
Health and healing capabilities quickly become the only aspect of the game. While higher attack helps you advance faster, it doesn't help with bosses, and especially later in the game (after level 100) it doesn't level up fast enough to be worth it. That, coupled with the entirely useless stun ability of the rogue, makes the game completely unbalanced. Players need ways to level abilities faster later on, or the bosses need to not be quite so overpowered, or both.
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