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Game comments and reviews
Nov. 23, 2020
Really well-designed game.
Jul. 24, 2020
Hm, or not. I can't replicate the bug I got that let me go infinite
Turns out there's an easy way to get 1000 if all you want is the badge: turn around
Jun. 18, 2020
Nice. I have a problem though: I can't mash the jump button for fun
Jun. 08, 2019
The save feature requires cookies - not good.
Is the bottom-right door unsolveable if I go there first? I can only stand on the switch to the left, nothing else seems to be interactable.
After seeing yourself in the mirror drop all the items in front of it
Nice shoutout to Aronchupa - Grandpa's Groove
I think this game wasn't meant to be played to day 45. The "end of the day" popped up while I still have a screen full of chickens https://imgur.com/gallery/DgDgpUH
May. 18, 2019
Does this game have an ending? I'm pretty confused. There seem to be a lot of loose threads.
Ok, now I feel like I shouldn't call the enemies zombies since I learned the priest f*d up his race relations. But then I'd be feeling sympathy for cannibals...
Why tf are the zombies faster than I am? This rubber banding is insane. I don't want to play Mario Kart right now.
I gotta say the fact that the game says the flashlight attracts enemies made me think that I WOULDN'T attract enemies when the flashlight is off, and it felt like betrayal when I found out that was incorrect.
Lol these zombies are like "excuse me good sir, but if it wouldn't trouble you terribly, could you spare a finger? And perhaps pass the Grey Poupon?"
I don't understand the note at the beginning of the game. My dude can run, so what problem could he possibly have with his legs?
Well-developed game! The UI/UX was simple, but solid. The "bookmark" seemed to have some trouble, as it seemed to only work once per playthrough, to not let me know if it had successfully bookmarked or not, and to not always work. But everything else was good. Unfortunately, I didn't find this game scary at all. Maybe because the correct choice was always obvious (don't stop, don't turn back, etc) except the one time it was to run. Maybe because I never felt threatened. Maybe because I didn't really feel any atmosphere. Maybe because I've played a bunch of horror games. In any case, I never really felt hooked. And maybe related to that, the fact that the titular door was really just a door and didn't play any part in the story aside from that was kindof disappointing. But setting aside all that, the stories were fine, and I give this 4 stars.
May. 06, 2019
Good opening. I see you too learned from Egoraptor (or the same school)
May. 02, 2019
This game badly needs contrast. I can't barely tell if I'm looking at a wall, floor, or corner. I need to be able to see intersections if nothing else. I also need the sounds of water to be louder than the ambient noise. It was kinda nice to hear the fragments of a story. I just wish it had closure. I couldn't really see any relationship between the story and the maze/colors/shapes/static.
Quotes: Red: "Listen." "Follow the river." *Sounds of running water.* "The lamp seemed to glimmer with the light of a single candle... to its source: the little wooden box." Green: (long story, then) "...sounded like a crying baby." *Sounds of a baby laughing.* "The last thing I remember..."
Feb. 10, 2019
On a side note the game was good but I wished it had either or both of faster movement speed or the ability to teleport between save locations.
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