rawismojo's Comments

Game comments and reviews

Caribbean Admiral

May. 07, 2013

1775

This is the real version. We had some less-than-awesome users upload some stolen versions, but this one is the real deal so please don't flag it and rate it accordingly!

Shadow Snake 3

Feb. 27, 2013

2

Is there a way to mute the game?

Wish Upon a Star

Jul. 12, 2011

1

@hri1: It actually uses the fastest win stat for the badge, not the most stars stat. You have to beat the game in under 1,000,000,000 days to get the badge.

Castaway 2

May. 31, 2011

0

@gkswell: You have to go through the Gaea Gate. I updated the badge information so it was more clear.

Refraction

Feb. 03, 2011

3

@Moses78: You can disable that in the options if you want.

Desert Moon

Dec. 17, 2010

3

@NormaTheNorman I adjusted the test in the badge description so it's a bit more clear now. Thanks for letting us know it was a bit vague.

Bubble Tanks Arenas

Jul. 17, 2010

2

It seems like there's a very significant bug in the game. It continually tells me that I'm getting weapons (like I should have just gotten the 5-parallel), but they don't show up in my inventory.

Protector IV

Jun. 25, 2010

3

My biggest complaint is that paving multiple tiles at a time is way too tedious. Could we get a hotkey (hold T or something) to pave tiles without having to confirm each time?

That is crap. I leveled up a white mana draining tower near the entrance, counting on the 25% chance to disarm the ninja boss from being able to cloak. He spawned in, the tower attacked him and the disarm symbol appeared above his head, so it procced, but he was still able to cloak and grabbed a gem. Does that tower just not work on bosses, or is it bugged with ninjas in general?

Mushroom Madness 2

Apr. 02, 2010

0

All badges get.

Greedy Dice

Dec. 31, 2009

0

The instructions don't tell you the conditions for losing your turn. How high does your greed have to get?

A Knight's Story 2

Dec. 20, 2009

0

Where are the trophy descriptions?

A Knight's Story 2

Dec. 19, 2009

0

Actually, games by definition have a winning and/or losing condition. Games without winning conditions are just play.

Canabalt

Sep. 03, 2009

0

Pronell, you have plenty of control over your speed. You know that you gradually get faster, and that boxes slow you down. That's all you need to know to control your speed. Half of the game is the strategy of controlling your speed.

Canabalt

Sep. 03, 2009

0

You can't just hit all the boxes to make it easier, because then you don't have the speed you need to clear the bigger gaps. You need to wait until you get ~full speed, then hit one box and wait until you get back up to ~full speed. If you hit any more, you risk not being able to clear the largest gaps.

Canabalt

Sep. 03, 2009

0

6,270 meters and the badge. That wasn't all that hard.

Canabalt

Sep. 03, 2009

0

I think the game has a fantastic learning curve. It's easy to learn how to judge jumps, pressing the button very briefly to clear little boxes and whatnot. But 1/2 the game is planning and strategy. When to hit a box on purpose because you're going to fast, when to do a huge jump over a bomb instead of a short one because you can see the edge of the building, etc. A truly fantastic game overall.

Picross Forever

Aug. 02, 2009

0

Many of these puzzles are just awful. You shouldn't have to be forced to guess in a picross game.

William and Sly

Jul. 29, 2009

0

This game just has fantastic atmosphere, if nothing else. The controls are very fluid and tight as well.

Street Fighter 2 CE

Jul. 08, 2009

0

Hadouken!