Search for your favorite games...
Game comments and reviews
Feb. 13, 2022
I felt as if I were trying to emulate Piet Mondrian. Well done.
Jun. 06, 2018
Year 3450 AC - The snails develop planetary defense systems.
Apr. 17, 2018
Needs an online save feature. Other than that, very entertaining.
Apr. 14, 2018
Bug spotted - I was on level 3, tried to get back to level 2. Game froze.
Mar. 10, 2018
Other than that, I really, really enjoyed the game.
IMO, it's absolute nonsense to have POST / GET requests when switching between the cat and the main character. The net connection isn't always stable, and it's extremely frustrating having to reload the game all the time (local saves do not work for me, so I had to keep restarting the game every single time the connection decided to stop working).
Oct. 30, 2017
Play this while listening to Rocky Road to Dublin. It's like they were made for each other.
Aug. 29, 2017
The ending was a bit of a letdown. Other than that, a decent game.
Aug. 05, 2017
Liking the game so far. One problem though. I'm a keyboard guy, and I tend to press Enter instead of clicking, in order to advance the story. However, pressing Enter seems to zoom through the dialogues, while clicking works fine. I'm guessing it's a keypress vs keyup Unity thing.
Developer Reply
Enter is the dedicated "skip through text" button - spacebar should do the trick, though. Maybe I'll make it mappable in a future build.
Jul. 30, 2017
Might be a bug, might be me - no shapes are showing once the game starts.
Jul. 27, 2017
Anyone else wondering what the complete message at the very end is? "... so if you don't find it to be your - " My what? :|
Jul. 20, 2017
Another request for an ability to mark the empty tiles, but with a twist - have it only available in easy or medium mode of the game, and let it stay as it is for a three star rating.
Jul. 07, 2017
The inability to save is killing it for me.
Jul. 01, 2017
Life + car = Autobots. Well, not really.
Jun. 28, 2017
What the hell happened to the saves?
Jun. 26, 2017
Needs a couple of things: 1) an auto battle option 2) attack shouldn't get wasted if your target is destroyed when your turn comes up - it should get directed to a random available target instead
Not without its charms, though it gets a bit repetitive. I've been playing last 5 dungeons on auto, while playing Freecell at the same time. :|
Log in to access your games, badges, and more. Create an account to track your progress, earn badges, and join the community.
Use at least 10 characters with a mix of uppercase, lowercase, & numbers
Please check your email to verify your account. You'll need to verify your email before logging in.