Search for your favorite games...
Game comments and reviews
Nov. 09, 2011
Very awesome concept, but for some reason, I find myself getting bored with it. I'll need to give it a go later and reevaluate. Regardless, well executed and again, awesome concept.
Jul. 20, 2011
Yes, the penguin AI is pretty dumb, but IMO, it adds a little challenge to the game. Penguin stuck on a rock aiming for a turtle? Bomb that sucker! Very fun game.
Jun. 23, 2011
Answered my own question >.< Bouncing works if your resist is between -1 and -19 it seems. There may be a larger range, but that range was 100% for me
Ugh. Bouncing 10 times in one run is hard. I can't get past 4 or so. Is there any super awesome secret to it I'm oblivious to? >.<
Mar. 25, 2011
http://kingdomofloathing did it. better. about 7 years ago.
Feb. 01, 2011
Incredibly fun game, but also pretty short. Also, it would be AWESOME if there was some sort of 'level' builder so i can set off super-happy-fun-time explosions.
Sep. 22, 2010
Hmm. It'd be nice if the game would save between sessions. Gonna have to redo the first level again just to play in the medium one :(
Jul. 19, 2010
Level 8 seems to be bugged. Currently sitting with nearly 6k ATP (turned it off for more FA). Working on maxing out each organelle for s**ts and giggles. However, all virii are dead, and there is no timer for the next round. Toxin is at 100% and I can't make any more. So... yeah... However, the game is great. Very accurate. Thanks! Can't wait to see what you come up with next :D
Feb. 23, 2010
As mentioned, a save button would be nice but not required as it's awfully short. More levels would be AWESOME!. Also mentioned is the irritation behind the 'money.' An upgrade to your 'collection range' would be a good fix. Drop in 1000 or so dots and expand your range so you can collect most anything that falls. Otherwise, good game.
Feb. 22, 2010
349
Feb. 04, 2010
Also, while I'm at it -- double post! The currently selected tower/item seems to deselect itself at the most inconvenient times. Personally, I think it would be better to only deselect whatever you have selected if you 1) click on an invalid area (like trying to put a monkey on a path or spikes on grass) 2) you click another item (changing the selection instead of completely deselecting it) and 3) clicking an item on the toolbar. Regardless, deselection when you accidentally graze the edge of the play field has got to be fixed.
Pretty happy with the game. Fairly resource intensive, but that's not really a big deal. I would *really* like to see the 'fast mode' button switched to a toggle on/off button. Holding it really is a pain in the keester
Oct. 07, 2009
Brilliant concept! I can see why a lot of people are crying about bugs and "needing a printer" but with sufficient computer knowledge, it's pretty easy. (I will admit that I cheated a little on number 23. Very sneaky). And to the people saying this game should be removed for generating spam -- the author clearly said not to post first. It's not his(her?) fault people can't follow clear directions.
Apr. 02, 2009
Kinda fun. Too easy. Maybe a bit less $$ per round and/or less healing from the in-fight health packs. Maybe make the top-end weapons a tad less top end?
Dec. 05, 2008
Fun, but needing to be level 6 to get through the last gate is pretty lame. If you really want to have a level requirement, have some respawning enemies...or make them respawn faster if they already exist.
Log in to access your games, badges, and more. Create an account to track your progress, earn badges, and join the community.
Use at least 10 characters with a mix of uppercase, lowercase, & numbers
Please check your email to verify your account. You'll need to verify your email before logging in.