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Game comments and reviews
Dec. 15, 2009
MadCrimson and zakemcfake: It is completely intentional that the pink creatures are harmful first and helpful later. This is part of the puzzle that you need to unlearn what you learned in the first part of the game.
Dec. 14, 2009
I uploaded a new version today, hopefully the problem with getting stuck in the floor is fixed now. Sorry again for the inconvenience.
Dec. 13, 2009
Sorry for the collision bug, will try to fix this as soon as possible.
Episode 2 is out now: http://www.kongregate.com/games/pixelate/the-black-forest-episode-2
Dec. 11, 2009
Thanks for all the comments! The second episode will be called "Unlearn" and released this sunday.
Jun. 14, 2008
We just implemented a feature that was requested by a lot of players: If you complete a world, the next world will be unlocked in the title screen, so you don't need to play through all levels again. Thanks again for your feedback, folks!
Jun. 09, 2008
@Leesy: Actually, the Kongregate guys decide which games get batches (and how difficult they should be) based on the game rating.
Jun. 08, 2008
Thanks everyone for your feedback so far! We uploaded a new version today with some bugfixes. Please remember to tell us the Flash Player version you are using when reporting a bug.
Jun. 07, 2008
The easy and medium badges are awared when you actually reach the score now - you don't need to wait until the game over screen.
Jun. 06, 2008
@shawn909: We started working on Mr. Bounce one year ago, and we have never played Music Bounce, so calm down, it's just a coincidence.
Sorry guys, should work now. There was a problem with the loading of the levels.
May. 19, 2008
@Skormsghost: I did this as my diploma thesis.
Apr. 22, 2008
@DexterDog: The rainbow symbol is borrowed from logos of game companies from the 80's like Activision or Infogrames and computers like the ZX Spectrum.
Apr. 11, 2008
@stepsi and Stofaapje: We are still working on the dutch translations for the other episodes. We will put them up as soon as they're done.
Apr. 07, 2008
5/5 for the coolest game idea and highest production values I have seen on Kongregate for a long long time.
Apr. 01, 2008
@littleski5: I developed Understanding Games on a Macbook using TextMate and the free Adobe Flex SDK. If you are interested in the details you can find more infos "here":http://www.pixelate.de/blog/setting-up-a-as3-project-in-textmate.
Feb. 20, 2008
@saneiac: He will say different things depending on the time that you need to solve the puzzles.
@Pustulio: You actually have some control over the ball depending on where you hit the ball on the paddle. I could have pointed that out in the episode, but it is already pretty long, and I rather would like to make it shorter and more compact instead of adding more information.
Feb. 10, 2008
@Mehkmehk: Maybe the translation is not quite correct. Should it rather be something like "points out" or "presents basic concepts ..."?
Jan. 19, 2008
The next one saying it's not a game will get a free copy of Huizingas Homo Ludens.
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