Search for your favorite games...
Game comments and reviews
Dec. 20, 2020
I've been tricked into playing another idle game
Oct. 04, 2020
Barely runs on PC, while previous versions were fine.
Jul. 02, 2020
So much LAG now
May. 21, 2020
Lack of tutorial becomes frustrating quickly What do my new abilities do? What does the leader even do? What are all the men "saying"? Why do the houses have flags? How is capture power measured? does the PC gain mana at the same rate i do? Where does mana come from? men, land? kills? time? Strategy games just don't work if the mechanics aren't visible, i get the minamalist aproach but it needs some work on the gameplay
It's a great art style, but I felt like the game iself could have done with a bit of play-testing
May. 11, 2020
Code based escape games go against the grain of the genre
Apr. 22, 2020
So many bugs man. Your kid seems to duplicate herself at several points You get lost in this blank screen in the park The "action button" is never explained so your first experience is a keymash It's also very easy to accidentally choose options trying to skip dialogue you have already read. The game simply fails to end and return you to the menu (or anywhere) 2/10- scripts are spagetti
Did anyone else *spoiler* Get stuck in a white screen in the park? *spoiler/*. Pretty sure it's a bug
Apr. 21, 2020
Can't believe I played this game a second time just to find a stupid rock. But I did, well played.
Mar. 28, 2020
Two seconds before winning: out of memory
Aug. 14, 2019
not a very creative effort, the story is uncompelling tothe point where I don't even find out what happens when I beat the dutchman and am dumped on the main menu. also the combat stats are never explained and I played "aim for hull" the whole game
If this was to be expanded into a sim all that would have to be done was assign workers "sections" with a drag box, provide seasonal room booking variance and require rostering
Aug. 13, 2019
Some minor tweaks: Like the previous game, you often end up playing "hide and zombie" searching for the last undead to clear an area- backtracking is frustrating zombies on the ground are too hard to hit with fire, there should be an option to KO a rising zombie in melee Zombies arent drawn to the sound of gunfire appreciably, so players can make foolish engagements when surrounded It's nice the gun turrets pan slowly now, but the camera pan needs to be slowed also because they feel hard to control Explosions of barrels needs to be tweaked to the damage is exponential nobody likes being "inside" or "outside" a blast radius and everyone gets killed by a gas tank because there is no way of gauging how large the blast will be. I don't see the need for civilian classes at all, it's over-complicated. If you keep them remove civilians, failing all else let me train the civs somehow
Jul. 21, 2019
The hit boxes are too tight for a plat former, it's very frustrating being killed over and over again because you were a millimeter too close to an enemy.
The user interface is poor, the weapon aiming is frustrating. Probably not enough effort put into user testing
Jul. 20, 2019
Does anyone keep flying into the edge of the map accidentally with the faster planes? you only see the spotlights when it's too late
Aug. 03, 2017
Almost gave up at the first platform section because I missed the dash tutorial
Some nice little jokes in there, Bauhaus, the WIN startup etc. even after I"finished" I still spend ten minutes looking for more
Jul. 02, 2017
I feel like the "hardcore" option needs to be much harder, you find food and water absolutely everywhere. Maybe if food items respawned after a certain amount of time, so you could stay in the city if you wanted to explore more post-game
Jul. 01, 2017
am I the only one who tried several times to kill the bat and feed it to the dog?
Log in to access your games, badges, and more. Create an account to track your progress, earn badges, and join the community.
Use at least 10 characters with a mix of uppercase, lowercase, & numbers
Please check your email to verify your account. You'll need to verify your email before logging in.