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Game comments and reviews
Oct. 27, 2023
Thanks jerickkillz2 - my saved game lived on there too after vanishing here.
Jun. 23, 2018
This is close to being a really good game. If only there were fewer glitches, and a few little tweaks to game play that are always mentioned in the comments here (like selecting a worker by their desk).
Mar. 26, 2018
A few tips to cover some FAQs from the comments and chat: 1. Yes, assimilating resets happiness and perseverance. It is how you progress through the game and gives bonuses to help you build faster next time. There is no reason to continue building once you can assimilate 2. There is severe lag in the assimilation bonus screen. This disappears if you set a quick-save 3. Bought a Master's House and can't find the staff? Tabs appear at the top of the window as you unlock new things, including one entitled 'magic' 4. As you unlock more buildings/spells/creatures, scroll up and down to see them with either the arrow keys, W/A/S/D 'arrows', or right click and drag. Left/right arrows will change between tabs within the game, or just click on the tab title 5. [AK] in the forest is an auto-kill button which appears next to a creature after killing 10 of them. Hold down to rapidly kill as many of that creature as you can afford based on your B/P
6. The 'Gifts of the Forest' bonus (no gold for Forest buildings) wonโt apply to a building type you have already bought on that run. If you build a Tree of Fairies before choosing the bonus then upgrades to the Tree will still cost gold 7. Slow food production is a drag but that's the challenge. There are ways to substantially increase food production as you progress 8. With that in mind, horses go into the well 9. When buying the first building on a new tier the click ALSO selects the button appearing under your mouse after the 'build' button disappears. In tiers with 2 or 3 building options the 'build' button for the 2nd/middle building half covers the 'Hire 1' button; no big deal. Selecting the third (right most) building, however, will generally hire 'Max'. To avoid spending all of your gold, click the left end of the build button which will 'Hire 1' instead --> TLDR: Buying Meadows? Click the far left side of the button. 10. Anything else, ask in chat
Mar. 20, 2018
Nice work, i felt like that built nicely on the previous one!
Feb. 28, 2018
+1 to all the comments reporting major lag issues after the recent update. I do appreciate the fact that you're actively updating the game though, so thank you! I'll check in again tomorrow and see if it's playable again.
Oct. 17, 2015
Pretty fun idea, but I was also stricken by the bug when it froze and I lost my game.
Jun. 13, 2015
I quite liked this game when I first played it, then it annoyed me because I struggled to get a good score, now I can't stop coming back.
Oct. 19, 2014
Nice concept, ended too quickly!
Jun. 14, 2013
Short, not too much to work out, but nicely made.
May. 11, 2013
An interesting variation on the theme, pretty good.
May. 08, 2013
Not a bad game, but could do with some more puzzles, I was just getting into it when it finished! I agree with the comments suggesting it would be useful to have a way to move a group of pieces together, but it's not essential and I guess is part of the challenge. Cheers!
Aug. 08, 2010
I'm having trouble with not being able to click a card in multiplayer. Seems to happen every so often when I can still speak in the chat, but it just won't let me click a card. Annoying!
Apr. 18, 2010
I will second the love for Tim Minchin.
Feb. 28, 2010
It's ok, the controls could stand to be a bit more reactive though, they feel sluggish to me. Doesn't help when such fine movements are required at times.
Jan. 29, 2010
Good game, I like this kind of thing. The energy is a bit annoying, but can't blame them for trying to earn a few bucks!
Jan. 08, 2010
Fun game. Got a glitch when I lost a level, the 'Stage Incomplete' window stayed open on top of the game after I clicked 'restart level'.
Jan. 03, 2010
Finally got the hard and impossible badges! With the instructions below, it works starting in Australia too, I started there twice in a row, nearly got it the first time and DID get it the second time.
Dec. 30, 2009
Pretty fun game. Can get a bit glitchy when there are too many knights going in opposite directions, they end up just walking around each other on the spot until you manually unplug whichever ones are blocking the path. Could perhaps have a 'load' option on the screen where you equip your knights? Thanks for the game.
Dec. 29, 2009
Good fun, finally beat it. I had a bit of a moment when I was trying to do the bit with the trees circle, they didn't change to let me 'select' them, it took about 10 tries walking on and off the screen and looking around before it decided to let me do it, anyone else had that problem?
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