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Game comments and reviews
Aug. 25, 2024
seems like certain scenes are bugged. Wherever I tried to play the game, it got stuck when the battle is supposed to transition to a scene(?). I was able to get pass it by loading that game since it saved the progress, but it'd get stuck at the lab(probably there was an intro scene). I was able to pass that by not touching lab and going into a mission. BUT, from the looks of it, endings may not work properly either.
Sep. 06, 2015
not sure if this also applies to towers, but you can manually target enemy units with your heroes after selecting them.
Dec. 26, 2014
Wasting DAYS of time farming for things to upgrade your towers=waste of time wannabe td game. Just going to quote everyone else: "terrible attempt at a rip off Kingdom Rush and a horribly made game."
Jun. 20, 2013
I was going to suggest a way to hide the ant so that I would not have to slap my sandle against the screen, but then I remembered I could hide boosts, but then I realized that would make me unable to spray the ants overrunning my game, so I turned it back on. A SMUG BUG IS RESTING THERE. Oh, the pain! Tukkun, whyyyyy? CURSE YOU!!!! *SMACKS SANDLE AGAINST DISPLAY MADLY*
Jun. 11, 2013
well apparently, green screens are of reward, so we can guess which Tukkun likes and dislikes
Mar. 23, 2013
imo, having the chatroom is what makes this a 5 star game. I mean, the game is great but, having people to chat with and help you out with important info while you're playing just makes that much of a difference.
Jan. 21, 2013
Just started, but only complaint so far is the lack of information. Figuring out how the strategy mission works is fine, but the lack of a game guide for the various stats means people that did not play chapter 1 will have no idea what they do. Having only pictures on the map makes it difficult to figure out skulls mean diff, spellbook means spell, and shields mean strategy missions.
Jan. 14, 2013
Patricia: Now the monsters are moving into the city house by house! Me: Tell any citizens unable to fight to stay in their homes!
Jan. 11, 2013
wasn't sure whether it's a 4 or 5, but the "spirit flame" cursor pushed it to 5. Makes me think a dragon is flying around the sky =3
Jan. 06, 2013
Grammar mistake right at the start of the game =3 : The king is dead so does the spirit of the kingdom. The spirit of the kingdom can not does dead. The king has died, and so has the spirit of the kingdom*, or fix it however you want.
Also, first time through any town, the map is scrolled around, while subsequently you're dumped in some random spot, leaving me confused. Battle maps are also too "big", when you can't even see the spawns, that's a problem, especially with no free move pause. Turning on tutorial forces you to do everything and you can't cancel out, for example I do not want to build a tower but I have to anyway.
Worthless warrior upgrades for they become obsolete as soon as you unlock knights. Only kind of "difficulty" existing in the harder maps is the spam of one kind of unit and then a mass of another type of unit on the final wave just to spite you. Oh ya, the bright backgrounds making you unable to see the build tiles is a nice touch too. Not to mention no one in their right mind should care to link some little icon on the bottom right corner of the screen to a specific monster or monster type instead of expecting some information or at least a name to pop up when they mouse over it.
Building towers would just waste even more resource. To top it off there's an annoying animation to sit through just to get some stupid raid results. Worthless resource reward by difficulty scaling... worthless resource gain system. Just taking some turns spamming the first 3 missions to get 50 res each is much more productive and less of a waste of time. Terrible units design and no target specification system makes it just a pointless massing game. Not even any strategy involved. The hardest part of a single map is deciding where the choke point is to place your knights, and then throw archers all around, then level knights and throw more archers out, just because of random flying waves. Useless golem units to waste resource on. Lack of speed makes them worthless to fight with, and archers sure aren't gonna be doing anything to whatever it is you're blocking, might as well spam knights, they'll do more damage just because they actually get to the target.
This game is ridiculously bad. Making a scrolling map just for the sake of LOOKING big. Putting training camp and library on the map to waste your time and effort scrolling to it. Redundant resource production counter when every single town has a base of 2. No, resource production is so small, it's redundant, period. Pointless trail marks which only has the purpose of showing the next towns on the map, and they are only a dot until you unlock them anyway. While the trails have no bearing on where you get attacked, completely random; even though you conquered the whole area and any pathways that could lead to said random spot. Enemy attacks are a waste of time, waste resources defending and you might lose anyway, might as well just not spend.
Oct. 22, 2012
can't get over the lag I get playing this game+ not getting the achievements, awkward gun controls coupled with mobs that can spawn on you in half a second, gg
Oct. 06, 2012
News woman:Sex burns about 360 calories per hour. Me: now you're talking...
Sep. 27, 2012
both of those keys are "hidden" they're still visible, just not readily apparent
Aug. 28, 2012
apparently level 10 wouldn't end because there was a scorp off screen so you're stuck there thinking there are no enemies left.
this game is so awesome, I love the 10 levels of clicking my mouse in circles continuously and wasting my time.
Aug. 22, 2012
mutant octopus has 15+ legs
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